Quote Originally Posted by Reaujien View Post
(Regarded what I bolded in your statement) - Did you just make that up?

Have you played a melee class both before and after this update? They still can suffer from the same consequences as before - that is, chasing a mob who's right in front of you on your screen but not according to the server and not being able to attack. And then as soon as it stops some other person (be it a DD mage, healer, or tank) pulls hate from the other side of the battle field and then the chase happens all over again. This is one of the [bigger] reasons why ARCs do SO much more DD in fights similar to the Moogle fight than any other physical DDer simply because they don't have to follow the mob around as much as melee do. As it is right now, LNC/DRG don't have it so hard when mobs move around but that's only because they have the longest range for melee DD but they can still find themselves lol-ingly chasing the mob, whereas MRD/WAR and especially PGL/MNK have to really be on the mobs' ass' in order to ensure they'll always be in range. Of course, that's one of the trade-offs between melee vs. range.

How balanced was it that mages could be in range to attack the mob 100% of the time even when it's moving? And even if the mob starts to move out of range during mid cast you could have still moved and it wouldn't interrupt... and that's "fair"?!

(... and before anyone wants to mention that melee/physical DD doesn't have to worry about MP, they would do well to remember 1) PGL/MNK do for their auto-attacks, and, most importantly, 2) they do have to manage/use the TP just as strategically as mages do their MP)
Server response is a big reason people do not like the new changes to casting. It's the same for melee too that server response hinders you. I didn't mean to attack you with what I said, if you feel that I have, but my point was I see people running around a lot AND hitting things as melee, and not running around and not hitting things as you have described.