


Yea this has happened to me too, /donotlike
http://www.youtube.com/watch?v=ueodAjWZ0A4
Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~



Yeah it happens A LOT with attack spells for me. If I'm targetting the tank and decide to nuke, I press the skill and nothing happens and acts like it's trying to go off on my targetted person. It won't even let me go through the targets after I select the spell.


do you guys have subtargeting turned off?
Right, because the Chimera battle looks so much more challenging since it rewards static position for all minus the tank.
So lets recap...
Before spellcast movement - Battles such as Ifrit that forces you to move as eruptions can happen anywhere on the map.
After spellcast movement - Battles such as Chimera whose equivalent of eruptions/plume are static on the map.
http://www.youtube.com/watch?v=QWmKi...layer_embedded
If you consider content based staying in one space to cast spells, you are delusional.



I like how you compare a before and after with two different subjects. Ifrit is still just as challenging as it was before. If chimera dungeon was out before this casting change, people would STILL be in that same spot with or without this change.Right, because the Chimera battle looks so much more challenging since it rewards static position for all minus the tank.
So lets recap...
Before spellcast movement - Battles such as Ifrit that forces you to move as eruptions can happen anywhere on the map.
After spellcast movement - Battles such as Chimera whose equivalent of eruptions/plume are static on the map.
http://www.youtube.com/watch?v=QWmKi...layer_embedded
If you consider content based staying in one space to cast spells, you are delusional.
You are delusional if you think otherwise.
I should be surprise at who is trying so hard to rip my posts apart, but sadly not, as you are that predictable. You are definitely white knighting this change really hard, and for what bewildering reasons? As you have not brought one good point about what this change brings and the impact on future content.I like how you compare a before and after with two different subjects. Ifrit is still just as challenging as it was before. If chimera dungeon was out before this casting change, people would STILL be in that same spot with or without this change.
You are delusional if you think otherwise.
Same subject, don't know how you draw the conclusion any differently, unless you are reallllly reaching for one.
I doubt it is just coincidence, that Ifrit was released when you could move freely and eruptions could happen anywhere, yet when Chimera is released, coinciding with the 'movement will interrupt spellcast' gives you 0 reason to ever move.



I'm not whiteknighting the change or anything. I'm just agreeing with what Yoshi said FOREVER ago. It makes sense why they are doing it. MMO's are still coming out with this in mind. I agree with what Yoshi put, so I shouldn't have to reiterate that long post he typed. It makes sense to me. You can't expect every fight to be a replica of Ifrit. Chimera is good, and there are spots where you can get hit all over the place. People figured out the cycle already, and that's why it's basicly no movement whatsoever. Did you try it before everyone figured it out? I'm sure you would have ran all over the placeI should be surprise at who is trying so hard to rip my posts apart, but sadly not, as you are that predictable. You are definitely white knighting this change really hard, and for what bewildering reasons? As you have not brought one good point about what this change brings and the impact on future content.
Same subject, don't know how you draw the conclusion any differently, unless you are reallllly reaching for one.
I doubt it is just coincidence, that Ifrit was released when you could move freely and eruptions could happen anywhere, yet when Chimera is released, coinciding with the 'movement will interrupt spellcast' gives you 0 reason to ever move.
And I was talking about casting regen before the fight, like White Mages do before the fight...

You can't really say for sure that the lack of changing positions in the chimera fight is due to the spellcasting change. If it is though, I really hope they realize that they can still have fights like ifrit even with this change.Right, because the Chimera battle looks so much more challenging since it rewards static position for all minus the tank.
So lets recap...
Before spellcast movement - Battles such as Ifrit that forces you to move as eruptions can happen anywhere on the map.
After spellcast movement - Battles such as Chimera whose equivalent of eruptions/plume are static on the map.
http://www.youtube.com/watch?v=QWmKi...layer_embedded
If you consider content based staying in one space to cast spells, you are delusional.
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