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  1. #1
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Reaujien View Post
    Two peas in a pod we are DeadRiser - well, an Eorzea pea pod that is! (Okay... enough RPing from me o.O)
    I actuallly like the new system that much more. Ifrit is fun to run to another person's area and stop to heal them in case they die.. all the while eruptions are going off, etc. Lol it actually makes mages more exciting to me. People that find this a hassle don't work around the "lag" that happens.

    Give it a couple more days and people won't be on this anymore. Currently the only problem with spellcasting is sometimes the spells won't start casting at all, which isn't even related to movement. I think it's a glitch in the system.
    (2)

  2. #2
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by DeadRiser View Post

    Give it a couple more days and people won't be on this anymore. Currently the only problem with spellcasting is sometimes the spells won't start casting at all, which isn't even related to movement. I think it's a glitch in the system.
    Yea this has happened to me too, /donotlike
    (1)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  3. #3
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kyri View Post
    Yea this has happened to me too, /donotlike
    Yeah it happens A LOT with attack spells for me. If I'm targetting the tank and decide to nuke, I press the skill and nothing happens and acts like it's trying to go off on my targetted person. It won't even let me go through the targets after I select the spell.
    (0)

  4. #4
    Player
    Krausus's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by DeadRiser View Post
    Yeah it happens A LOT with attack spells for me. If I'm targetting the tank and decide to nuke, I press the skill and nothing happens and acts like it's trying to go off on my targetted person. It won't even let me go through the targets after I select the spell.

    do you guys have subtargeting turned off?
    (0)

  5. #5
    Player
    ArtEmisPalmecia's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Art Emis
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Right, because the Chimera battle looks so much more challenging since it rewards static position for all minus the tank.
    So lets recap...

    Before spellcast movement - Battles such as Ifrit that forces you to move as eruptions can happen anywhere on the map.
    After spellcast movement - Battles such as Chimera whose equivalent of eruptions/plume are static on the map.
    http://www.youtube.com/watch?v=QWmKi...layer_embedded

    If you consider content based staying in one space to cast spells, you are delusional.
    (3)

  6. #6
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by ArtEmisPalmecia View Post
    Right, because the Chimera battle looks so much more challenging since it rewards static position for all minus the tank.
    So lets recap...

    Before spellcast movement - Battles such as Ifrit that forces you to move as eruptions can happen anywhere on the map.
    After spellcast movement - Battles such as Chimera whose equivalent of eruptions/plume are static on the map.
    http://www.youtube.com/watch?v=QWmKi...layer_embedded

    If you consider content based staying in one space to cast spells, you are delusional.
    I like how you compare a before and after with two different subjects. Ifrit is still just as challenging as it was before. If chimera dungeon was out before this casting change, people would STILL be in that same spot with or without this change.

    You are delusional if you think otherwise.
    (2)

  7. #7
    Player
    ArtEmisPalmecia's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Art Emis
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DeadRiser View Post
    I like how you compare a before and after with two different subjects. Ifrit is still just as challenging as it was before. If chimera dungeon was out before this casting change, people would STILL be in that same spot with or without this change.

    You are delusional if you think otherwise.
    I should be surprise at who is trying so hard to rip my posts apart, but sadly not, as you are that predictable. You are definitely white knighting this change really hard, and for what bewildering reasons? As you have not brought one good point about what this change brings and the impact on future content.

    Same subject, don't know how you draw the conclusion any differently, unless you are reallllly reaching for one.

    I doubt it is just coincidence, that Ifrit was released when you could move freely and eruptions could happen anywhere, yet when Chimera is released, coinciding with the 'movement will interrupt spellcast' gives you 0 reason to ever move.
    (3)

  8. #8
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by ArtEmisPalmecia View Post
    Right, because the Chimera battle looks so much more challenging since it rewards static position for all minus the tank.
    So lets recap...

    Before spellcast movement - Battles such as Ifrit that forces you to move as eruptions can happen anywhere on the map.
    After spellcast movement - Battles such as Chimera whose equivalent of eruptions/plume are static on the map.
    http://www.youtube.com/watch?v=QWmKi...layer_embedded

    If you consider content based staying in one space to cast spells, you are delusional.
    You can't really say for sure that the lack of changing positions in the chimera fight is due to the spellcasting change. If it is though, I really hope they realize that they can still have fights like ifrit even with this change.
    (2)

  9. #9
    Player
    ArtEmisPalmecia's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Art Emis
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shiggysonson View Post
    You can't really say for sure that the lack of changing positions in the chimera fight is due to the spellcasting change. If it is though, I really hope they realize that they can still have fights like ifrit even with this change.
    Agreed.
    /890
    (1)

  10. #10
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by DeadRiser View Post
    Give it a couple more days and people won't be on this anymore.
    Lol, decent Paladins will never accept this change.
    (3)
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