Quote Originally Posted by Phe View Post
Of course i respect your opinion but that's basically the only Pro spellcasting interruption thing you said in your post.
i don't care if people can deal with the current mechanics (i can deal with it too if i have to).

my simple question is - what did the change actually improve?
how did it make the game better?
If you respect my opinion, why are you questioning it? My opinion was for Yoshida and the Dev Team(s). Clearly from all your posts in this thread there is nothing that will change you perspective on casting spells while moving - which is fine, that's why it's called your "opinion". Neither I, nor yourself, have any factual claim, any objective, empirical information that could be used to make an actual intellectual argument for or against casting while moving. Though we could claim to have an argument by listing out premises that were based purely on situational circumstances,we would be wrong to list those as logical premises because in the world of software development, and specific to creating the world of an online video game, circumstantial situations can be created/altered/removed/tweaked/etc. as needed - which would ultimately render any argument using any such as premises as simply being invalid.

TL;DR (I guess that's for the people who don't like reading or w/e) - your opinion is yours, and mine is mine. They made changes to the game and I like it; which is why I continue to play it. It's really that simple.