Interrupting spells during movement is a huge step backwards.

Interrupting spells during movement is a huge step backwards.
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to sum up some suggestions as alternatives that people made in this thread:
- bonus/reduction of damage/accuracy depending on whether standing/moving while casting
or
- slow down the mages for the casting time
and/or
- adjust resistances in PvP
and a nerf in mages gameplay might need crowd control spells / instant spells / debuffs as compensation.
(in the same update when the nerf is done - not in 2.0)
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