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  1. #1
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Interrupting spells during movement is a huge step backwards.
    (11)
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  2. #2
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    to sum up some suggestions as alternatives that people made in this thread:

    - bonus/reduction of damage/accuracy depending on whether standing/moving while casting
    or
    - slow down the mages for the casting time
    and/or
    - adjust resistances in PvP

    and a nerf in mages gameplay might need crowd control spells / instant spells / debuffs as compensation.
    (in the same update when the nerf is done - not in 2.0)
    (2)
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