Quote Originally Posted by DeadRiser View Post
You gotta be kidding me. I like movement, but I don't think casting while moving should happen. Movement doesn't always mean you are doing something with magic DUH.
No, I am not.

If you want dynamic combat, you should be able to move and cast at the same time. Having to stop, cast, hold spot until spell has been cast is not dynamic, nor produces dynamic content. It produces non-dynamic content in which the AI run through cycles that promotes non-dynamic game play, which unfortunately, the ability to run and cast is being sacrifice for the sake of PVP "balance" ultimately. Seriously, if I'm not being pushed to cure\nuke while running out of random 'eruptions' in future fights, while taking into consideration of the distance between my target, I would not consider the content as dynamic as it could of been.

This forum will only get worse with class/job balancing topics once PVP is implemented. Why? One reason is that there will be that few 'x class/job' that will post to high heavens, constantly creating new topics, just to be heard, because they cannot beat 'x class/job,' and multiple other classes will have to suffer each update with job/class change adjustment in both PVE and PVP environment while SE tries to cater to both crowds.