What about more dynamic encounter such as Ifrit, or do you want that to be removed?But why would you need to move? That's what I don't get. I can think of plenty of scenes where moving because of a move or needing to heal someone far away is because of the caster or the parties fault.
Raptors for example: Everyone knows they have a frontal AoE and a backside AoE. If everyoen is doing what they are supposed to be doing (staying on the sides) you shouldn't have to move. If someone is too far, that's their fault for rushing to get another link and not getting healed.
Ixali: They have a crazy local AoE around them. What do you do? Don't stand by them.
People need to adapt to the environment, and I honestly think running and casting is a crutch to bad battle placements lol.
Did you NOT read my other posts?
There are very few instances where you are required to run and cast at the same time as a conjurer. That's why it's best to have 2 conjurers for the run. If your tank is taking so much damage that you have to run and heal, sorry but here is that old saying "you aren't doing it right".
For Thaumaturge, you should be focusing on Ifrit and studying how often he does a big move like eruptions/plumes. When those do go off, you know you should be running to begin with. When you start running, your spell will go off and you will get caught in eruptions with the system we have now.
With Ifrit you rarely have to move and cast as it is, sure its a nice feature to have for say healing while running back from an eruption but really I haven't found that I needed it to win, I could easily wait tell I'm in place to heal or wait for the cast to finish before getting back in place. In fact moving to cancel I think will make the fight much easier so long as there is no delay like there is when currently trying to cancel a spell probably 99% of the time I get caught in an eruption is because of having to heal and an eruption poping (and yes I know when and when not to heal but sometimes you just have to).
This guy gets it! +1With Ifrit you rarely have to move and cast as it is, sure its a nice feature to have for say healing while running back from an eruption but really I haven't found that I needed it to win, I could easily wait tell I'm in place to heal or wait for the cast to finish before getting back in place. In fact moving to cancel I think will make the fight much easier so long as there is no delay like there is when currently trying to cancel a spell probably 99% of the time I get caught in an eruption is because of having to heal and an eruption poping (and yes I know when and when not to heal but sometimes you just have to).
(kindof not related but applicable)
From a tank perspective, I need to be aware of my healer's situation... so I see an eruption under my healers feet, I pop my "ocrap" rotation and self heal my way through it. That's right, it makes the tank's job harder, but I'm up for a challenge.
This is really how you have to go about it, the tank has to help the healers out too. You have more than enough time to Resonance > Cura and run back if you've ran from an Eruption even if your tank doesn't save sentinel for Eruptions on mages. Hell you usually don't even need Resonance and have enough time to get within normal casting distance. I've been practicing by standing still for Ifrit now whenever I cast and have had absolutely no problems at all. If they can implement movement interrupting casting and make it work well most people would have much less issues staying alive in the fight.This guy gets it! +1
(kindof not related but applicable)
From a tank perspective, I need to be aware of my healer's situation... so I see an eruption under my healers feet, I pop my "ocrap" rotation and self heal my way through it. That's right, it makes the tank's job harder, but I'm up for a challenge.
Last edited by Estellios; 01-11-2012 at 04:10 AM.
I think that more teamwork involved in a group should make this issue less relevant. I personally pop a heal off on a healer when they are hit due to the fact an eruption showed up underneath them when they were casting. Being able to move right now doesn't really help out anyway. I can only imagine how much harder Moogle will be after the memento phase... yeeesh!This is really how you have to go about it, the tank has to help the healers out too. You have more than enough time to Resonance > Cura and run back if you've ran from an Eruption even if your tank doesn't save sentinel for Eruptions on mages. Hell you usually don't even need Resonance and have enough time to get within normal casting distance. I've been practicing by standing still for Ifrit now whenever I cast and have had absolutely no problems at all. If they can implement movement interrupting casting and make it work well most people would have much less issues staying alive in the fight.
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