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  1. #551
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by DeadRiser View Post
    I never said your opinion is wrong neither. But you have gotten used to the lag now right? I mean I can move back in front of a raptor while he is using his breathe move and it doens't coutn as getting hit. You will get used to that point in time when you know when the server registers that you are not moving.

    I say just wait and see how it goes and after people play with it for a while, then we can go on about how bad it is. I still don't think it's a bad idea, and I personally know he isn't going to change his mind with a post that lengthy.
    all i am saying is that i don't like it because i enjoy moving.

    yes, you can dodge attacks by moving, but you do not know when the server registers that you stopped. just because someone can adjust to do something new does not mean that they like it. just because eventually you will be able to time when it registers pretty well does not make it more fun than it is now.

    the problem is people use the well you can adjust to this or that, but i hardly ever see the words "man this will be so much more fun". that last statement is what a game should be heading towards and not well you can adjust to this new stuff. i play a game for fun and not to have to adjust to something new being changed every patch. the game should be getting more fun not just having to adjust to a new mechanic every time i turn around.

    i can adjust to anything they have put in so far, but that does not mean that i have liked the vast majority of it more than what i had to start with.
    (2)


    http://crystalknights.guildwork.com/

  2. #552
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by darkstarpoet1 View Post
    all i am saying is that i don't like it because i enjoy moving.

    yes, you can dodge attacks by moving, but you do not know when the server registers that you stopped. just because someone can adjust to do something new does not mean that they like it. just because eventually you will be able to time when it registers pretty well does not more it more fun than it is now.

    the problem is people use the well you can adjust to this or that, but i hardly ever see the words "man this will be so much more fun". that last statement is what a game should be heading towards and not well you can adjust to this new stuff. i play a game for fun and not to have to adjust to something new being changed every patch. the game should be getting more fun not just having to adjust to a new mechanic every time i turn around.

    i can adjust to anything they have put in so far, but that does not mean that i have liked the vast majority of it more than what i had to start with.
    But you are still playing am I not right? You must be enjoying the game if you are paying to stay, and if this will change that, I guess you should go?

    This game is being changed. We all that are left probably did agree for fundamental changes. I love the new casting animations they gave us. They look stupid as hell though when you are running.

    Honestly, running and casting breaks my immersion lol. It doesn't make sense that they can run and not "focus on their hand" like they do while standing still.

    We are getting more spells later on too

    This is all random gibberish.. but it's 3 in the morning. I'm tired, so will pick up this tomorrow. Miqote out!
    (1)

  3. #553
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by DeadRiser View Post
    But you are still playing am I not right? You must be enjoying the game if you are paying to stay, and if this will change that, I guess you should go?

    This game is being changed. We all that are left probably did agree for fundamental changes. I love the new casting animations they gave us. They look stupid as hell though when you are running.

    Honestly, running and casting breaks my immersion lol. It doesn't make sense that they can run and not "focus on their hand" like they do while standing still.

    We are getting more spells later on too

    This is all random gibberish.. but it's 3 in the morning. I'm tired, so will pick up this tomorrow. Miqote out!
    i am enjoying the people i play with and waiting on the server merge. if the merge brings my enjoyment level back up i will likely stay all the way til 2.0. right now i am at least staying for the next 3 months. just because i don't like something does not mean that i should leave. as long as the group i play with makes the game worth my monthly fee i will be here. if it weren't for those people i would have left at 1.18 to be honest.
    (1)


    http://crystalknights.guildwork.com/

  4. #554
    Player
    buritoslicer's Avatar
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    Mar 2011
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    Limsa Lomnisa
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    653
    Character
    Buritoslicer Buritosandwich
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    i am enjoying the people i play with and waiting on the server merge. if the merge brings my enjoyment level back up i will likely stay all the way til 2.0. right now i am at least staying for the next 3 months. just because i don't like something does not mean that i should leave. as long as the group i play with makes the game worth my monthly fee i will be here. if it weren't for those people i would have left at 1.18 to be honest.
    The reasoning behind running interrupting spellcasting is to keep balance in the game. Yoshi-p wants to make mage classes a high risk class, meaning you can deal a lot of damage, but you risk being KO'd if the enemy comes in mele range. I'm personally not a big fan of mage classes, but it makes absolute sense to have some type of realism when casting magic. As deadriser said it kills the immersion seeing mages run around casting spells like it ain't no thing.
    (5)
    (*) Buritoslicer Buritosandwich - CounterPost XIV of Sargatanas
    http://www.counterpostfc.com
    Quote Originally Posted by Rentahamster View Post
    "Buritoslicer Buritosandwich" is one of the best names on Lindblum.

  5. #555
    Player
    Phe's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by buritoslicer View Post
    realism when casting magic
    lol that's true. in real life i can't cast magic while running as well.
    (5)
    ----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----

  6. #556
    Player
    Kallera's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Phe View Post
    lol that's true. in real life i can't cast magic while running as well.
    Its saved me many times in Norw-- I mean Skyrim!
    (1)

  7. #557
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by buritoslicer View Post
    The reasoning behind running interrupting spellcasting is to keep balance in the game. Yoshi-p wants to make mage classes a high risk class, meaning you can deal a lot of damage, but you risk being KO'd if the enemy comes in mele range. I'm personally not a big fan of mage classes, but it makes absolute sense to have some type of realism when casting magic. As deadriser said it kills the immersion seeing mages run around casting spells like it ain't no thing.
    i love it when people that doesn't like mage classes and doesn't play them comes in and tells a full time mage how a change will add realism. tell me, when was the last time you stood still or moved and threw a big lightning bolt at a god?
    (2)


    http://crystalknights.guildwork.com/

  8. #558
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by darkstarpoet1 View Post
    i love it when people that doesn't like mage classes and doesn't play them comes in and tells a full time mage how a change will add realism. tell me, when was the last time you stood still or moved and threw a big lightning bolt at a god?
    Why do you have to be a cocky cock? He's making a swipe at all other genres of fantasy type when mages stood still to cast magic. It's a known thing. Is that the ONLY thing you could focus on what he just said? It's a high risk class and you risk life/death with high power spells. If you didn't point that out at all, I'm not going to keep up this discussion with you. Doesn't matter what he plays, he understands where Yoshi is coming from.

    Instead, we focus and joke around with the fact that you can't use magic in real life. Le sigh... This is why we get no where's on these forums. Because instead of staying on topic, we like to crack jokes to get a couple likes.
    (3)

  9. #559
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by DeadRiser View Post
    Why do you have to be a cocky cock? He's making a swipe at all other genres of fantasy type when mages stood still to cast magic. It's a known thing. Is that the ONLY thing you could focus on what he just said? It's a high risk class and you risk life/death with high power spells. If you didn't point that out at all, I'm not going to keep up this discussion with you. Doesn't matter what he plays, he understands where Yoshi is coming from.

    Instead, we focus and joke around with the fact that you can't use magic in real life. Le sigh... This is why we get no where's on these forums. Because instead of staying on topic, we like to crack jokes to get a couple likes.
    why would i ever want to state my opinion on a forum meant to give feedback on a forum for a game that i am paying for? if it makes you feel better i will go through and comment on each individual sentence that way i don't "skip over" anything.

    "The reasoning behind running interrupting spellcasting is to keep balance in the game. "

    ok this point could be true if the same type changes were done to the other classes. yoshi states himself one of his major reasons is for pvp purposes. what is being done to stop an arc from binding you at distance and tearing you apart with barrage? using the magic spells as a pvp reason is pretty weak considering as it sits you use 2 combos and are out of mp. do you think you can tell others "hold on and don't attack me. i know you are at 1/4 health after my second combo, but just wait for a minute while i stand still and recover mp."?

    "Yoshi-p wants to make mage classes a high risk class, meaning you can deal a lot of damage, but you risk being KO'd if the enemy comes in mele range. "

    mage is already the highest risk class in the game. mages take more damage with less hp than any other class in the game. this adds up to a mage already dies fastest of any class if it is attacked. you can say "well you can heal", but you also have to remember when you heal you just increase the stage on the hate table you are on so it doesn't help anyone else getting that mob off of you.

    "I'm personally not a big fan of mage classes, but it makes absolute sense to have some type of realism when casting magic. "

    yes, this is the sentence i spoke of. it does not make a comparison to other games. it speaks of realism. you can not put realism and magic in the same sentence. you are not running around in real life casting spells so there is no realism to it.

    "As deadriser said it kills the immersion seeing mages run around casting spells like it ain't no thing. "

    how is it more immersive moving and casting a spell than it is standing still to cast one? both ways you are just casting a spell when it is needed to help a party.

    now as i stated to you last night just because we have different opinions on what is fun does not mean that i can agree with the realism, balance, or immersion arguments. i can agree that you like a system that has been used for years more because you have used them before and find them more of an accepted mmo standard. to say it is anything more than a preference though is a fabrication.

    i respect what you have to say about mage changes alot more though due to the fact that you are a mage. i could care less what someone that ,says themselves, they are not mage and hates playing them thinks of the mage changes.

    it seems to me if they want the standing still and casting to be the new norm they have to balance the battles and go back to more of the old tank and spank that people complained about. i am a fan of the moving fights, but if they want to slow the battles down more and make the mages completely stationary then they will just have to balance content for those changes. the truth is, moving mages are balanced for the type of content they have been releasing for the last 6 months.
    (7)


    http://crystalknights.guildwork.com/

  10. #560
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Soukyuu View Post
    That is exactly how the game behaves now. Melee attacks hit you from miles away = you can't kite indefinitely without taking damage.
    What's the difference? I give up.

    so wait wait wait.....

    you think you should be able to kite indefinitely without ever taking damage? you want to be OP much?
    (2)

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