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  1. #1
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by DeadRiser View Post
    Lol the only time in Ifrit is when you have to run back from eruptions to quickly heal.. but that's why we usually run with two cnj's to make things easier. I don't think it's gonna be as bad as a lot of people are taking it. I've been practicing not running while casting, just takes some getting used to. You do have to remind your party members to not run all over the place so you can reach them, but hey that's what Resonance is for xD

    This is just like when heals started to cost more, then when spells were all being taken away, now this....

    Poeple are gonna get used to it. Remember, the majority said they are ok with fundamental changes to this game. This is one of them.
    I'll get used it, but I hate it.

    What will be a pain though when this is implemented is raising people. If there are more fights with attacks, like Ifrit's Eruption, in fight sitting there to cast raise is not going to be pleasant.

    During the last few minutes of the Ifrit fight he constantly spams Eruption/Lava Plume. Trying to raise without moving is going to get some people killed, and leave others dead for a long time. Now this wouldn't be a problem if the latency issue was taken care of, but it's not yet.

    It potentially slow down damage as well. If I can run while avoiding eruption, and casting thunder I can atleast set up a combo dealing damage as I am running. I am not pulling hate/kiting Ifrit the tank still has him. Now I will have to stop every single time to run? That's bull.
    (2)

  2. #2
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jinrya-Geki View Post
    I'll get used it, but I hate it.

    What will be a pain though when this is implemented is raising people. If there are more fights with attacks, like Ifrit's Eruption, in fight sitting there to cast raise is not going to be pleasant.

    During the last few minutes of the Ifrit fight he constantly spams Eruption/Lava Plume. Trying to raise without moving is going to get some people killed, and leave others dead for a long time. Now this wouldn't be a problem if the latency issue was taken care of, but it's not yet.

    It potentially slow down damage as well. If I can run while avoiding eruption, and casting thunder I can atleast set up a combo dealing damage as I am running. I am not pulling hate/kiting Ifrit the tank still has him. Now I will have to stop every single time to run? That's bull.
    That's the thing though, you will get used to it. Most of the time, you already know when Ifrit is going to use eruptions/plumes. You can use thunder first before the plume/eruption, then cast thundara as you are moving. There is a 10 sec span to keep a combo. And 4-5 seconds of not starting a combo isn't as bad as you're making it seem lol.
    (1)

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