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  1. #1
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jinrya-Geki View Post
    What's the difference between that, or sleep/nuke/bind/nuke/sleep/nuke?

    It's practically the same thing. Either way there is a way to prevent being hit, I just like moving more. It keeps me awake, standing around is very lame, I do it enough in Ul'dah.
    the difference between those is that when they wake up they chase you again, but you can't use the same spell again. You will eventually get hit.

    I doubt you spend the majority of your time casting spells and moving in a party. Unless you have a ton of hate and have to keep healing yourself, I see no other reason you should have to run and cast besides one case in Ifrit or one in DH. That's it
    (3)

  2. #2
    Player
    Jinrya-Geki's Avatar
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    Jinrya Geki
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    Excalibur
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    Thaumaturge Lv 90
    Quote Originally Posted by DeadRiser View Post
    I see no other reason you should have to run and cast besides one case in Ifrit or one in DH. That's it
    That's all I do hahaha.
    (1)

  3. #3
    Player
    DeadRiser's Avatar
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    Kipp Kaida
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    Sargatanas
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    Conjurer Lv 70
    Quote Originally Posted by Jinrya-Geki View Post
    That's all I do hahaha.
    Lol the only time in Ifrit is when you have to run back from eruptions to quickly heal.. but that's why we usually run with two cnj's to make things easier. I don't think it's gonna be as bad as a lot of people are taking it. I've been practicing not running while casting, just takes some getting used to. You do have to remind your party members to not run all over the place so you can reach them, but hey that's what Resonance is for xD

    This is just like when heals started to cost more, then when spells were all being taken away, now this....

    Poeple are gonna get used to it. Remember, the majority said they are ok with fundamental changes to this game. This is one of them.
    (4)

  4. #4
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    Darkstar Poet
    World
    Excalibur
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    Carpenter Lv 60
    Quote Originally Posted by DeadRiser View Post
    Lol the only time in Ifrit is when you have to run back from eruptions to quickly heal.. but that's why we usually run with two cnj's to make things easier. I don't think it's gonna be as bad as a lot of people are taking it. I've been practicing not running while casting, just takes some getting used to. You do have to remind your party members to not run all over the place so you can reach them, but hey that's what Resonance is for xD

    This is just like when heals started to cost more, then when spells were all being taken away, now this....

    Poeple are gonna get used to it. Remember, the majority said they are ok with fundamental changes to this game. This is one of them.
    have you tried it by making sure that the server lag registers you as being still and not still running? no, you didn't because there's no way for you to verify where the server registers your characters position. how many times have you been hit by eruptions or plumes when your computer showed you way out of harms way? what makes you think that the server wasn't registering you still moving when you were "stopped and casting"?

    when heals started to cost more we lost players. when spells were taken away we lost players. your point is that even though people don't like things and leave the game they get use to things.
    (3)


    http://crystalknights.guildwork.com/

  5. #5
    Player
    DeadRiser's Avatar
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    Kipp Kaida
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    Sargatanas
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    Conjurer Lv 70
    Quote Originally Posted by darkstarpoet1 View Post
    have you tried it by making sure that the server lag registers you as being still and not still running? no, you didn't because there's no way for you to verify where the server registers your characters position. how many times have you been hit by eruptions or plumes when your computer showed you way out of harms way? what makes you think that the server wasn't registering you still moving when you were "stopped and casting"?

    when heals started to cost more we lost players. when spells were taken away we lost players. your point is that even though people don't like things and leave the game they get use to things.
    No I'm not running around and then stopping as soon as I press the spell.

    I'm usually STATIONARY when casting spells to begin with, because I have no reason to run around.
    (2)

  6. #6
    Player
    darkstarpoet1's Avatar
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    Darkstar Poet
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    Excalibur
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    Carpenter Lv 60
    Quote Originally Posted by DeadRiser View Post
    No I'm not running around and then stopping as soon as I press the spell.

    I'm usually STATIONARY when casting spells to begin with, because I have no reason to run around.
    my point is until the server lag issues and registering whether someone is moving or not is fixed nobody can know how bad or how well it works out until it goes into effect.

    i know, personally, i move alot. it is not always moving while casting, but i am always working towards getting in the best position i can be in. i enjoy the movement. i like it alot more than a system put in place almost 10 years ago. that is not saying that anyone is wrong because they like the other way, but that it is what i prefer.
    (3)


    http://crystalknights.guildwork.com/

  7. #7
    Player
    DeadRiser's Avatar
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    Kipp Kaida
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    Sargatanas
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    Conjurer Lv 70
    Quote Originally Posted by darkstarpoet1 View Post
    my point is until the server lag issues and registering whether someone is moving or not is fixed nobody can know how bad or how well it works out until it goes into effect.

    i know, personally, i move alot. it is not always moving while casting, but i am always working towards getting in the best position i can be in. i enjoy the movement. i like it alot more than a system put in place almost 10 years ago. that is not saying that anyone is wrong because they like the other way, but that it is what i prefer.
    I never said your opinion is wrong neither. But you have gotten used to the lag now right? I mean I can move back in front of a raptor while he is using his breathe move and it doens't coutn as getting hit. You will get used to that point in time when you know when the server registers that you are not moving.

    I say just wait and see how it goes and after people play with it for a while, then we can go on about how bad it is. I still don't think it's a bad idea, and I personally know he isn't going to change his mind with a post that lengthy.
    (1)

  8. #8
    Player
    Jinrya-Geki's Avatar
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    Jinrya Geki
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    Excalibur
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    Thaumaturge Lv 90
    Quote Originally Posted by DeadRiser View Post
    Lol the only time in Ifrit is when you have to run back from eruptions to quickly heal.. but that's why we usually run with two cnj's to make things easier. I don't think it's gonna be as bad as a lot of people are taking it. I've been practicing not running while casting, just takes some getting used to. You do have to remind your party members to not run all over the place so you can reach them, but hey that's what Resonance is for xD

    This is just like when heals started to cost more, then when spells were all being taken away, now this....

    Poeple are gonna get used to it. Remember, the majority said they are ok with fundamental changes to this game. This is one of them.
    I'll get used it, but I hate it.

    What will be a pain though when this is implemented is raising people. If there are more fights with attacks, like Ifrit's Eruption, in fight sitting there to cast raise is not going to be pleasant.

    During the last few minutes of the Ifrit fight he constantly spams Eruption/Lava Plume. Trying to raise without moving is going to get some people killed, and leave others dead for a long time. Now this wouldn't be a problem if the latency issue was taken care of, but it's not yet.

    It potentially slow down damage as well. If I can run while avoiding eruption, and casting thunder I can atleast set up a combo dealing damage as I am running. I am not pulling hate/kiting Ifrit the tank still has him. Now I will have to stop every single time to run? That's bull.
    (2)

  9. #9
    Player
    DeadRiser's Avatar
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    Kipp Kaida
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    Sargatanas
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    Conjurer Lv 70
    Quote Originally Posted by Jinrya-Geki View Post
    I'll get used it, but I hate it.

    What will be a pain though when this is implemented is raising people. If there are more fights with attacks, like Ifrit's Eruption, in fight sitting there to cast raise is not going to be pleasant.

    During the last few minutes of the Ifrit fight he constantly spams Eruption/Lava Plume. Trying to raise without moving is going to get some people killed, and leave others dead for a long time. Now this wouldn't be a problem if the latency issue was taken care of, but it's not yet.

    It potentially slow down damage as well. If I can run while avoiding eruption, and casting thunder I can atleast set up a combo dealing damage as I am running. I am not pulling hate/kiting Ifrit the tank still has him. Now I will have to stop every single time to run? That's bull.
    That's the thing though, you will get used to it. Most of the time, you already know when Ifrit is going to use eruptions/plumes. You can use thunder first before the plume/eruption, then cast thundara as you are moving. There is a 10 sec span to keep a combo. And 4-5 seconds of not starting a combo isn't as bad as you're making it seem lol.
    (1)

  10. #10
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
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    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by DeadRiser View Post
    Poeple are gonna get used to it. Remember, the majority said they are ok with fundamental changes to this game. This is one of them.
    Yoshida probably should have added fine print:

    "You're ok with fundamental changes as long as it doesn't go against what you personally want." lol
    (2)

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