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  1. #1
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    1.When running away from a mob take 2x or more damage depending on armor since you back is to the mob.

    2.Add a possible "lame" effect after taking damage with a mage, like chocobos.

    3. Give Gld/Pld a shield toss, call it Captain America, stuns or binds a target. Make it a very long rang ability with like a minute recast.

    4. Give Pugilist a weaponskill that binds targets from a distance. That jump in the air smash the ground one. How? Earthly pillar pin the target temporally causing them not to move.

    5. Marauder give them an axe throw with bind.

    Pretty much give some classes the ability to bind really.

    Do it with certain mobs as well.

    This could have been done instead of taking away movement while casting.
    (4)

  2. #2
    Player
    Tokobot's Avatar
    Join Date
    Oct 2011
    Posts
    19
    Character
    Meatrix Tokobot
    World
    Hyperion
    Main Class
    Conjurer Lv 60

    WHAT!?

    You have to be kidding me Yoshi?

    If I'm going to respond to everything you wrote I'll end up with the same length you did so I'll try keep it as short as possible.

    I played XI for over 6 years. Loved it. But I had big problems with casting magic from times to times. Why? Because I live in Sweden and since people from all over the world plays on the same servers I constantly had mass delays.
    I move my character and the server will notice this 1-2 seconds after I actually moved. I'm running and want to cast a spell. I stop and cast the spell. Sometimes the server didn't realize I stoped so it got interrupted even though I was stop on my screen. And if I got a spell off and wanted to run away from something, it would take 1-2 seconds for the server to realize that I actually was running away and I'll get hit and sometimes die right away.

    I started playing XIV and thought it was awesome since now, those problems were gone. You're saying now that you want to add this!?
    That means melees won't be able to attack at all when they're moving also? Right? No, of course you don't mean that.
    There are the same delays in XIV that XI had and my casting will be a big problem since XIV is a "faster" game than XI was. A "faster" game with the same delays as XI. Not gonna work for me.

    And you always talk about this is imbalanced and that is inbalanced........make it balanced! Make the spells do less damage. Let our moving while casting be just a little bit slower. There are many possibilities.

    The only ones without delays to the servers are those in Japan. USA have a little since they're close to Japan. But we in Europe? Big delays in XI that continues in XIV and this will make it worse.

    And don't do the same mistake you did in XI and give each magic class 200 spells to use. It's too much and not even funny.

    This is as short I could make it. But if you don't change this is some form, I'll totaly retire my DoM classes and maybe the game itself. It's we in Europe that mostly plays this game now, don't screw this up by making us leave please.
    (6)
    Last edited by Tokobot; 01-07-2012 at 11:19 PM.

  3. #3
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tokobot View Post
    Let our moving while casting be just a little bit slower.
    See, i can sum it up even shorter.
    no movement interruption, just slow the mages down while casting.
    add a useful ability to cancel spells via keyboard and all problems are solved.
    (6)
    ----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----

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