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  1. #1
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Kiote, it's a lost cause. Just leave it as is. You can't change his mind.

    It's not moving back like you think it is. Every game is different. Just deal with it... for the 3rd time.
    (2)

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by DeadRiser View Post
    Kiote, it's a lost cause. Just leave it as is. You can't change his mind.

    It's not moving back like you think it is. Every game is different. Just deal with it... for the 3rd time.
    I think this is the problem -- People clearly want this game to be the same as every other MMORPG since it worked for Rift and SWTOR, so why not?
    (2)

  3. #3
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jennestia View Post
    I think this is the problem -- People clearly want this game to be the same as every other MMORPG since it worked for Rift and SWTOR, so why not?
    I don't know, I think we do need a reliable way to cancel spells. The lag we have right now is so crappy half the time I try to cast a spell, I end up cancelling it cause I pressed it twice because it wouldn't start casting.

    And everything that Yoshi said makes sense. I don't see where people get off that it's such a bad thing. If you don't have enmity/hate/whatever you call it, you shouldn't have to run and cast. I'm currently practicing not moving while casting. It's not as bad as people think. You have to strategize with other people to not move as much as they used to, that's about it.

    People need to think about the future of the game, not what they want.
    (4)

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