Quote Originally Posted by Clair View Post
You and everyone else is not going to use PvP as a scapegoat and manage to convince Yoshida to think differently on this if you so conveniently completely ignore the issues for solo and party play he's raised.

This is how he wants mages to play. He mentioned solo play, party play and PvP. PvP issues did not influence his decision on how solo and party playstyles will work. If you people actually read what he wrote you would know this (it's even separated into three different parts for easy reading: Image of Casters for Solo Play, Image of Casters for Party Play and then the PvP blurb. But apparently you guys don't have the parts about solo or party play at all? That's so weird!)
The example you stated is a non-existent reason. Kiting (even has a name) is a perfectly acceptable form of strategy... unless you are trying to lock people down to a certain style of play. Namely tank, DD, healer (holy trinity). Which I gather is what he is doing.

Quote Originally Posted by Yoshi-P
My philosophy for game design, not only for FFXIV, but for all games in general, is that doing everything innovatively, originally or with a novel approach does not always work. As a result, there was no party play strategy involved in FFXIV at the time of its release, which led to disappointment due to players being unable to feel comfortable with the game.

When FFXIV 2.0 is closer to launch, many players may consider switching over to FFXIV from other MMORPGs. As such, I believe it is my responsibility as the producer to provide comfort and stability for players switching over to FFXIV. I also need to think of ways for a whole guild to be able to transfer over to FFXIV with ease…
Which I take to mean Yoshi-P is making a game fundamentally like any other. He's not making something that would stand out from the rest. Final Fantasy, a game series that has always stood out from the rest in my eyes. Yes, I expected more. I expected a game that breaks norms, not one that glosses over what has already been done. Just because the original FFXIV didn't pull it together enough, doesn't mean the whole thing was bad.

Talking specifically about the change... the last thing I want, is to be pigeonholed into a specific style of play. I don't want to have my hand held, or be told to play my mage this way because that's how it's designed, or to have the developers design of the classes and the game hampered by PvP. I want the freedom to come up with innovative ways to win a battle. The original game had too much freedom I guess. So instead we are doing a 180? I don't believe it was necessary.

I came to this game looking for something different, so yes, I am dissapointed.

That is my feelings, I'm sorry they are a little strong right now.