Because it's going to be PvP that will cause Disciples of Magic to be gimped further.Where are you and other people reading that this is only because of PvP? Am I hallucinating? Did I not read this
before any mention of PvP was uttered? Is this somehow not a valid issue to the point where people can blindly state PvP is the sole reason casting while moving isn't happening going forward?
What is the oh so simple solution to the above problem that somehow still means PvP (and only PvP) is going to "ruin" the game? Can someone tell me?
You and everyone else is not going to use PvP as a scapegoat and manage to convince Yoshida to think differently on this if you so conveniently completely ignore the issues for solo and party play he's raised.
This is how he wants mages to play. He mentioned solo play, party play and PvP. PvP issues did not influence his decision on how solo and party playstyles will work. If you people actually read what he wrote you would know this (it's even separated into three different parts for easy reading: Image of Casters for Solo Play, Image of Casters for Party Play and then the PvP blurb. But apparently you guys don't have the parts about solo or party play at all? That's so weird!)
Player
I don't like this. Keep it the same; just fix it so we can actually cancel spells when necessary. As it stands even if moving cancelled a spell I bet we would still be in animation lock because we didn't move "early" enough to cancel the spell. If I can talk on the phone and jog at the same time I should be able to use magic and run at the same time as well. Maybe they should have just increased cast time while moving?
That "issue" can be solved by simply making you cancel a cast once you disengage or press the Esc/cancel button once, instead of having to press the same skill again as it is now, which would make things more intuitive, at least from my perspective.
So yes, other than that, his only reason is PvP.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Party wise- his example is not the best. That is more of the situation, the caster is a jerk for nuking fast and hard.Yet FFXI constantly made PvP changes that only affected PvP (Ballista) without touching the rest of the game? And that has nothing to do with casting while moving or the fact that people are using PvP as a scapegoat. How does saying "Screw PvP urrgh I hate it" solve the issues of solo and party play Yoshida brought up?
Solo, should be a kite strategy. That should be left alone. ONE mistake kiting something and you could die.
Player
No that is not an exploit.What are you even talking about now? His "issue" that you seem incapable of grasping is mages casting spells while running and never getting hit while a bunch of melees whack on it. Take no damage because the monster can't hit the mage with hate and deal more damage because melees and the mage are constantly attacking it without stopping.
Your "solution" is to make it easier to cancel spells? Why would a mage want to do that when they're exploiting the game mechanics?
This has nothing to do with making the game more playable, it's about exploits. Stop talking nonsense and blaming PvP for something you didn't even read.
This would be an exploit. EQOA you could stick your character between thorns in a giant cactus and hit a mob. But to the mob it registers as a wall and can't attack the player.
Running around still gives you an opportunity to be hit.
Movement cancelling spells won't magically solve that problem, you will still be able to nuke them, move, nuke again, never getting hit if both you and your tank can balance the enmity. Oh wait, that sounds exactly like what he is describing!His "issue" that you seem incapable of grasping is mages casting spells while running and never getting hit while a bunch of melees whack on it. Take no damage because the monster can't hit the mage with hate and deal more damage because melees and the mage are constantly attacking it without stopping.
In fact, you don't even HAVE to move! Just don't nuke too hard. I don't see the issue or the "abuse" of game mechanics.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
So I guess a bunch of RDM in FFXI were exploiting the game and should have been banned. Should ban BLM too in that while you are at it. They can outrun monsters too. So are we supposed to sit and let a monster kill us? I don't understand. Since when has kiting a monster been "exploiting"?
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
Player
The example you stated is a non-existent reason. Kiting (even has a name) is a perfectly acceptable form of strategy... unless you are trying to lock people down to a certain style of play. Namely tank, DD, healer (holy trinity). Which I gather is what he is doing.You and everyone else is not going to use PvP as a scapegoat and manage to convince Yoshida to think differently on this if you so conveniently completely ignore the issues for solo and party play he's raised.
This is how he wants mages to play. He mentioned solo play, party play and PvP. PvP issues did not influence his decision on how solo and party playstyles will work. If you people actually read what he wrote you would know this (it's even separated into three different parts for easy reading: Image of Casters for Solo Play, Image of Casters for Party Play and then the PvP blurb. But apparently you guys don't have the parts about solo or party play at all? That's so weird!)
Which I take to mean Yoshi-P is making a game fundamentally like any other. He's not making something that would stand out from the rest. Final Fantasy, a game series that has always stood out from the rest in my eyes. Yes, I expected more. I expected a game that breaks norms, not one that glosses over what has already been done. Just because the original FFXIV didn't pull it together enough, doesn't mean the whole thing was bad.Originally Posted by Yoshi-P
My philosophy for game design, not only for FFXIV, but for all games in general, is that doing everything innovatively, originally or with a novel approach does not always work. As a result, there was no party play strategy involved in FFXIV at the time of its release, which led to disappointment due to players being unable to feel comfortable with the game.
When FFXIV 2.0 is closer to launch, many players may consider switching over to FFXIV from other MMORPGs. As such, I believe it is my responsibility as the producer to provide comfort and stability for players switching over to FFXIV. I also need to think of ways for a whole guild to be able to transfer over to FFXIV with ease…
Talking specifically about the change... the last thing I want, is to be pigeonholed into a specific style of play. I don't want to have my hand held, or be told to play my mage this way because that's how it's designed, or to have the developers design of the classes and the game hampered by PvP. I want the freedom to come up with innovative ways to win a battle. The original game had too much freedom I guess. So instead we are doing a 180? I don't believe it was necessary.
I came to this game looking for something different, so yes, I am dissapointed.
That is my feelings, I'm sorry they are a little strong right now.
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