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  1. #491
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Clair View Post
    Where are you and other people reading that this is only because of PvP? Am I hallucinating? Did I not read this



    before any mention of PvP was uttered? Is this somehow not a valid issue to the point where people can blindly state PvP is the sole reason casting while moving isn't happening going forward?

    What is the oh so simple solution to the above problem that somehow still means PvP (and only PvP) is going to "ruin" the game? Can someone tell me?

    You and everyone else is not going to use PvP as a scapegoat and manage to convince Yoshida to think differently on this if you so conveniently completely ignore the issues for solo and party play he's raised.

    This is how he wants mages to play. He mentioned solo play, party play and PvP. PvP issues did not influence his decision on how solo and party playstyles will work. If you people actually read what he wrote you would know this (it's even separated into three different parts for easy reading: Image of Casters for Solo Play, Image of Casters for Party Play and then the PvP blurb. But apparently you guys don't have the parts about solo or party play at all? That's so weird!)
    Because it's going to be PvP that will cause Disciples of Magic to be gimped further.
    (6)

  2. 01-06-2012 04:52 AM

  3. #492
    Player
    Culexies's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    25
    Character
    Culexies Lamania
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    I don't like this. Keep it the same; just fix it so we can actually cancel spells when necessary. As it stands even if moving cancelled a spell I bet we would still be in animation lock because we didn't move "early" enough to cancel the spell. If I can talk on the phone and jog at the same time I should be able to use magic and run at the same time as well. Maybe they should have just increased cast time while moving?
    (3)

  4. #493
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Clair View Post
    Is this somehow not a valid issue to the point where people can blindly state PvP is the sole reason casting while moving isn't happening going forward?
    That "issue" can be solved by simply making you cancel a cast once you disengage or press the Esc/cancel button once, instead of having to press the same skill again as it is now, which would make things more intuitive, at least from my perspective.

    So yes, other than that, his only reason is PvP.
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  5. #494
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MariyaShidou View Post
    Just give a Paladin in PvP a Jump Pack skill that instantly closes short distance.
    Don't hate on my Bounty Hunt, er, Paladin.
    (1)

  6. #495
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Jinko View Post
    Reading his post most of it is regarding PVP though
    no it isn't a majority of it has nothing to do with PvP.
    (5)

  7. #496
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Clair View Post
    Yet FFXI constantly made PvP changes that only affected PvP (Ballista) without touching the rest of the game? And that has nothing to do with casting while moving or the fact that people are using PvP as a scapegoat. How does saying "Screw PvP urrgh I hate it" solve the issues of solo and party play Yoshida brought up?
    Party wise- his example is not the best. That is more of the situation, the caster is a jerk for nuking fast and hard.

    Solo, should be a kite strategy. That should be left alone. ONE mistake kiting something and you could die.
    (2)

  8. 01-06-2012 05:33 AM

  9. #497
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Clair View Post
    What are you even talking about now? His "issue" that you seem incapable of grasping is mages casting spells while running and never getting hit while a bunch of melees whack on it. Take no damage because the monster can't hit the mage with hate and deal more damage because melees and the mage are constantly attacking it without stopping.

    Your "solution" is to make it easier to cancel spells? Why would a mage want to do that when they're exploiting the game mechanics?

    This has nothing to do with making the game more playable, it's about exploits. Stop talking nonsense and blaming PvP for something you didn't even read.
    No that is not an exploit.

    This would be an exploit. EQOA you could stick your character between thorns in a giant cactus and hit a mob. But to the mob it registers as a wall and can't attack the player.

    Running around still gives you an opportunity to be hit.
    (5)

  10. #498
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Clair View Post
    His "issue" that you seem incapable of grasping is mages casting spells while running and never getting hit while a bunch of melees whack on it. Take no damage because the monster can't hit the mage with hate and deal more damage because melees and the mage are constantly attacking it without stopping.
    Movement cancelling spells won't magically solve that problem, you will still be able to nuke them, move, nuke again, never getting hit if both you and your tank can balance the enmity. Oh wait, that sounds exactly like what he is describing!

    In fact, you don't even HAVE to move! Just don't nuke too hard. I don't see the issue or the "abuse" of game mechanics.
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  11. #499
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    So I guess a bunch of RDM in FFXI were exploiting the game and should have been banned. Should ban BLM too in that while you are at it. They can outrun monsters too. So are we supposed to sit and let a monster kill us? I don't understand. Since when has kiting a monster been "exploiting"?
    (4)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  12. 01-06-2012 06:07 AM

  13. #500
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Clair View Post
    You and everyone else is not going to use PvP as a scapegoat and manage to convince Yoshida to think differently on this if you so conveniently completely ignore the issues for solo and party play he's raised.

    This is how he wants mages to play. He mentioned solo play, party play and PvP. PvP issues did not influence his decision on how solo and party playstyles will work. If you people actually read what he wrote you would know this (it's even separated into three different parts for easy reading: Image of Casters for Solo Play, Image of Casters for Party Play and then the PvP blurb. But apparently you guys don't have the parts about solo or party play at all? That's so weird!)
    The example you stated is a non-existent reason. Kiting (even has a name) is a perfectly acceptable form of strategy... unless you are trying to lock people down to a certain style of play. Namely tank, DD, healer (holy trinity). Which I gather is what he is doing.

    Quote Originally Posted by Yoshi-P
    My philosophy for game design, not only for FFXIV, but for all games in general, is that doing everything innovatively, originally or with a novel approach does not always work. As a result, there was no party play strategy involved in FFXIV at the time of its release, which led to disappointment due to players being unable to feel comfortable with the game.

    When FFXIV 2.0 is closer to launch, many players may consider switching over to FFXIV from other MMORPGs. As such, I believe it is my responsibility as the producer to provide comfort and stability for players switching over to FFXIV. I also need to think of ways for a whole guild to be able to transfer over to FFXIV with ease…
    Which I take to mean Yoshi-P is making a game fundamentally like any other. He's not making something that would stand out from the rest. Final Fantasy, a game series that has always stood out from the rest in my eyes. Yes, I expected more. I expected a game that breaks norms, not one that glosses over what has already been done. Just because the original FFXIV didn't pull it together enough, doesn't mean the whole thing was bad.

    Talking specifically about the change... the last thing I want, is to be pigeonholed into a specific style of play. I don't want to have my hand held, or be told to play my mage this way because that's how it's designed, or to have the developers design of the classes and the game hampered by PvP. I want the freedom to come up with innovative ways to win a battle. The original game had too much freedom I guess. So instead we are doing a 180? I don't believe it was necessary.

    I came to this game looking for something different, so yes, I am dissapointed.

    That is my feelings, I'm sorry they are a little strong right now.
    (5)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

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