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  1. #1
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Clair View Post
    What are you even talking about now? His "issue" that you seem incapable of grasping is mages casting spells while running and never getting hit while a bunch of melees whack on it. Take no damage because the monster can't hit the mage with hate and deal more damage because melees and the mage are constantly attacking it without stopping.

    Your "solution" is to make it easier to cancel spells? Why would a mage want to do that when they're exploiting the game mechanics?

    This has nothing to do with making the game more playable, it's about exploits. Stop talking nonsense and blaming PvP for something you didn't even read.
    No that is not an exploit.

    This would be an exploit. EQOA you could stick your character between thorns in a giant cactus and hit a mob. But to the mob it registers as a wall and can't attack the player.

    Running around still gives you an opportunity to be hit.
    (5)

  2. 01-06-2012 06:07 AM

  3. #3
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Clair View Post
    Spell canceling while moving is for un-intended playstyles that can trivialise content by making it too easy. If you are going by their intended playstyle then duh, of course there's no issue...
    The un-intended playstyle being making use of the range of a ranged class? Come on! If a ranged class isn't allowed to kite then why have ranged classes at all?

    Also, with how the current game behaves, you can be miles away and still get hit by a melee attack. Just try getting one of the harder nodes and you'll see what i mean. I don't see them fixing that, so the issue of ranged classes never getting hit won't arise.
    (3)

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