Quote Originally Posted by Shyd View Post
I am ok with this, ONLY, if the other damn actions did not lock your movement.
Agreed, specifically in reference to Ifrit (although this would probably apply to other similar instanced battles in the future) it would make it nigh impossible to Cure or Nuke on a consistent basis where your constantly moving about to avoid Eruptions and the occasional Plume without taking serious risks. Taking into consideration of coming to a full stop, lag compensation between the client and the server, beginning animation lock, ending animation lock, and the spells cast time it likely would take a few more seconds to cast each spell successfully. That's not considering the time lost when a spell is cancelled from premature casting due to client/server lag, and the potential dangers animation lock already poses once a spell gets past the point of no return. I might be just over-analyzing though.