Quote Originally Posted by Jennestia View Post
It's not the only reason -- It's being balanced overall because unlike other MMO devs, they're not going to separate the game which will then start tipping one way or the other and in the case of PvP, MMO balance is always tipped towards PvP and not everyone wants to do PvP if they want to enjoy the game.
I don't see how you could get to those conclusions.
WoW has one of the most competitively-driven (e-sports like) PvP, which receives a lot of attention with international and local tournaments, and yet despite all of this attention, the game and the player base clearly focus more on PvE.
Still, a lot of people don't care for PvE and play the game only for PvP, and vice-versa, and then there are those who enjoy both parts.

In a japanese game like FFXIV, with developers who have a certain mindset and an user-base which also has a pretty clear mindset, it seems kinda obvious to me that even if FFXIV will have a much deeper and more deployed PvP system compared to FFXI's Brenner and Ballista, it will still be a secondary thing compared to the plethora of PvE activities the game will offer to its playerbase.

Also, I don't have numbers in my mind atm, but at least the majority of MMO I can think of atm all have pretty different mechanics for PvP and PvE. WoW is one of the few who uses almost the same mechanics for PvE and PvP, at least when it comes to spells/actions (just a bunch of them are adjusted for PvP).