Quote Originally Posted by Soukyuu View Post
If their only reason for spell interruption is PvP, then they should just have 2 separate mechanics fro PvP and PvE. Ragnarok online had this to a certain degree (enfeebles and enhancements were nerfed in PvP), why not keep it? If player moves while casting in a PvP scenario, interrupt the spell, else proceed as usual.
It's not the only reason -- It's being balanced overall because unlike other MMO devs, they're not going to separate the game which will then start tipping one way or the other and in the case of PvP, MMO balance is always tipped towards PvP and not everyone wants to do PvP if they want to enjoy the game.