Page 1 of 2 1 2 LastLast
Results 1 to 10 of 868

Dev. Posts

Hybrid View

  1. #1
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    If their only reason for spell interruption is PvP, then they should just have 2 separate mechanics fro PvP and PvE. Ragnarok online had this to a certain degree (enfeebles and enhancements were nerfed in PvP), why not keep it? If player moves while casting in a PvP scenario, interrupt the spell, else proceed as usual.
    (6)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  2. #2
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Soukyuu View Post
    If their only reason for spell interruption is PvP, then they should just have 2 separate mechanics fro PvP and PvE. Ragnarok online had this to a certain degree (enfeebles and enhancements were nerfed in PvP), why not keep it? If player moves while casting in a PvP scenario, interrupt the spell, else proceed as usual.
    FFXI handled PvP different as well, as example with higher resistance to sleep.
    edit: they can just adjust magic defense in PvP mode for balancing.
    (1)
    ----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----

  3. #3
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Soukyuu View Post
    If their only reason for spell interruption is PvP, then they should just have 2 separate mechanics fro PvP and PvE. Ragnarok online had this to a certain degree (enfeebles and enhancements were nerfed in PvP), why not keep it? If player moves while casting in a PvP scenario, interrupt the spell, else proceed as usual.
    It's not the only reason -- It's being balanced overall because unlike other MMO devs, they're not going to separate the game which will then start tipping one way or the other and in the case of PvP, MMO balance is always tipped towards PvP and not everyone wants to do PvP if they want to enjoy the game.
    (1)

  4. #4
    Player
    Monsalvato's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    167
    Character
    Aarzak Rskalas
    World
    Durandal
    Main Class
    Thaumaturge Lv 27
    Quote Originally Posted by Jennestia View Post
    It's not the only reason -- It's being balanced overall because unlike other MMO devs, they're not going to separate the game which will then start tipping one way or the other and in the case of PvP, MMO balance is always tipped towards PvP and not everyone wants to do PvP if they want to enjoy the game.
    I don't see how you could get to those conclusions.
    WoW has one of the most competitively-driven (e-sports like) PvP, which receives a lot of attention with international and local tournaments, and yet despite all of this attention, the game and the player base clearly focus more on PvE.
    Still, a lot of people don't care for PvE and play the game only for PvP, and vice-versa, and then there are those who enjoy both parts.

    In a japanese game like FFXIV, with developers who have a certain mindset and an user-base which also has a pretty clear mindset, it seems kinda obvious to me that even if FFXIV will have a much deeper and more deployed PvP system compared to FFXI's Brenner and Ballista, it will still be a secondary thing compared to the plethora of PvE activities the game will offer to its playerbase.

    Also, I don't have numbers in my mind atm, but at least the majority of MMO I can think of atm all have pretty different mechanics for PvP and PvE. WoW is one of the few who uses almost the same mechanics for PvE and PvP, at least when it comes to spells/actions (just a bunch of them are adjusted for PvP).
    (1)

  5. #5
    Quote Originally Posted by Monsalvato View Post
    I don't see how you could get to those conclusions.
    WoW has one of the most competitively-driven (e-sports like) PvP, which receives a lot of attention with international and local tournaments, and yet despite all of this attention, the game and the player base clearly focus more on PvE.
    Still, a lot of people don't care for PvE and play the game only for PvP, and vice-versa, and then there are those who enjoy both parts.

    In a japanese game like FFXIV, with developers who have a certain mindset and an user-base which also has a pretty clear mindset, it seems kinda obvious to me that even if FFXIV will have a much deeper and more deployed PvP system compared to FFXI's Brenner and Ballista, it will still be a secondary thing compared to the plethora of PvE activities the game will offer to its playerbase.

    Also, I don't have numbers in my mind atm, but at least the majority of MMO I can think of atm all have pretty different mechanics for PvP and PvE. WoW is one of the few who uses almost the same mechanics for PvE and PvP, at least when it comes to spells/actions (just a bunch of them are adjusted for PvP).
    ....Blizzard alone is notorious for balancing their MMO and online games towards PvP play. If you try to focus on PvE in WoW after a PvP based updated, do you not notice how PvE gets extremely unbalanced in the process? So you did kind of prove her point that MMOs with strong PvP the balance is always tipped in favor of it rather than PvE, so people who enjoy PvE gets to enjoy shitty PvE content that's extremely unbalanced while they sit around trying to perfect PvP, something you may not care for.
    (3)

  6. #6
    Player
    Monsalvato's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    167
    Character
    Aarzak Rskalas
    World
    Durandal
    Main Class
    Thaumaturge Lv 27
    Quote Originally Posted by Elexia View Post
    ....Blizzard alone is notorious for balancing their MMO and online games towards PvP play.
    "Notorious" according to who exactely? Are you trying to express and share your own opinion? That's fine, I disagree but respect your opinion.
    Or are you trying to say that's a commonly shared opinion everywhere and that everybody would say the same? Because in that case I would have to disagree again.

    Btw, if it helps you in any way, I've been playing (and still play) WoW 'till patch 1.6 (altough I played a bit of beta too).
    (1)

  7. #7
    Quote Originally Posted by Monsalvato View Post
    "Notorious" according to who exactely?
    Anyone who plays the game and have played it all through 2004, even though in Cata they're not as bad about it, but it's not exactly unknown to gamers Blizzard isn't good at balancing PvE and PvP.
    (4)

  8. #8
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jennestia View Post
    It's not the only reason -- It's being balanced overall because unlike other MMO devs, they're not going to separate the game which will then start tipping one way or the other
    It is much more difficult to balance both PvP and PvE at the same time (=them using the same system) than balancing them separately.

    MMO balance is always tipped towards PvP and not everyone wants to do PvP if they want to enjoy the game.
    I agree, this is why separating those 2 parts is the only way i see to not break the balance between those 2 sides of the game.
    (3)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. 01-06-2012 04:42 AM

  10. #10
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Clair View Post
    Where are you and other people reading that this is only because of PvP? Am I hallucinating? Did I not read this



    before any mention of PvP was uttered? Is this somehow not a valid issue to the point where people can blindly state PvP is the sole reason casting while moving isn't happening going forward?

    What is the oh so simple solution to the above problem that somehow still means PvP (and only PvP) is going to "ruin" the game? Can someone tell me?

    You and everyone else is not going to use PvP as a scapegoat and manage to convince Yoshida to think differently on this if you so conveniently completely ignore the issues for solo and party play he's raised.

    This is how he wants mages to play. He mentioned solo play, party play and PvP. PvP issues did not influence his decision on how solo and party playstyles will work. If you people actually read what he wrote you would know this (it's even separated into three different parts for easy reading: Image of Casters for Solo Play, Image of Casters for Party Play and then the PvP blurb. But apparently you guys don't have the parts about solo or party play at all? That's so weird!)
    Because it's going to be PvP that will cause Disciples of Magic to be gimped further.
    (6)

Page 1 of 2 1 2 LastLast

Tags for this Thread