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  1. #1
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Fey View Post
    eliminate spell cast while moving and no tactics remain.
    If you are in a group as a mage, you shouldn't have or get hate to begin with or you are a bad mage.

    That's the tactic. Enmity control. Only time you should have to run is when an eruption is underneath you during Ifrit. In the moogle fight, you should position yourself better if you can't heal the person that needs to be healed or run with that person.

    Tactics are going to change because the grand scheme of the mage we have now will change. You just won't be able to run and cast. Which looks stupid since you aren't doing any kind of focusing whatsoever on your hand like you are stationary.
    (4)

  2. #2
    Player

    Join Date
    Dec 2011
    Posts
    45
    Quote Originally Posted by DeadRiser View Post
    If you are in a group as a mage, you shouldn't have or get hate to begin with or you are a bad mage.

    That's the tactic. Enmity control. Only time you should have to run is when an eruption is underneath you during Ifrit. In the moogle fight, you should position yourself better if you can't heal the person that needs to be healed or run with that person.

    Tactics are going to change because the grand scheme of the mage we have now will change. You just won't be able to run and cast. Which looks stupid since you aren't doing any kind of focusing whatsoever on your hand like you are stationary.
    i play solo. tactic is moving out of range flanking, forcing AI to reposition or break off. using terrain. avoiding backing into corners or aggressive MOBs. adds variation.
    (1)

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