Quote Originally Posted by Rowyne View Post
Usually in games where players are more on the move, healers are given instant cast HoT (heal over time) spells that can be cast while moving to keep people topped off. That lets parties continue to be on the move through dungeons and open fields, and gives healers a little wiggle room in a boss fight if they need to move suddenly.

While we currently don't have anything like this, that may change in 2.0.

Additionally, according to the class reform list, White Mage will be getting two abilities that will allow for instant cast heals. One will eliminate the cast time of the next spell, the second instantly restores HP of all party members.
This is why you are one of the few good forum people.

You already understand what's going on with this game and what will make it better, not just because it's your preference and how OMG IT'S GONNA KILL THE GAME.

I love the decision. Yeah it'll suck in the beginning but if I remember correctly it sucked when healing cost was changed as well. Then people got used to it.