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  1. #391
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Mindx3 View Post
    So if an enemy knocks you back you still want the cast to go off? That doesnt make sense, werent you the one complaining that it was stupid that we couldent "walk and talk" assuming spells are chants and not concentrated energy. You still think you can chant or concentrate that energy after being knocked off your feet? I never really had a problem with it in ffxi or any other MMO that had this mechanic (every mmo i've played)
    It makes more sense to me that I get interrupted when I am hit, and stop casting. Moving while casting is different.

    Also a major factor with attacks canceling a spell, the power of the attack should exceed a limit. Why should an attack that does 1 damage, but blows me 10 feet backwards stop me, I am still standing up on my two feet, the damage inflicted should not have been able to make me go "OW F*beep*"!
    (4)

  2. #392
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Bring this back up, in hopes of getting a better response to why movement canceling is being added, when it's not needed.
    (6)

  3. #393
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    If and when they put this in, I wanna see red mage jobstone with free cast.
    (2)

  4. #394
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Only positive thing I can see from a stand-still caster is that you get your MP from standing still.
    (1)

  5. #395
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Oh god, this thread again.
    (2)

  6. #396
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    i think Yoshi made a post on it but it has not been translated yet.
    (3)

  7. #397
    Player
    StateAlchemist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    Good luck with Moogle fight.
    (2)

  8. #398
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    283
    This is not really something to be exclusive to XIV, I never move while casting simply because every single game i've played before, single-player or multi-player would punish me for moving while casting, either by lowering the effect of the spell, increasing the cast time, or flat out canceling it, won't really affect me because i'll just be doing things the same way i have up to now.
    (2)

  9. #399
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Cancelling spell casting when moving will be pretty useful on fights like Ifrit where you need to move out things on the ground, if they implement it correctly... Looking back, I remember the skill for CON that was listed on the official site, which allowed CON to cast spells while moving for a set amount of time, so I imagine this was the plan all along. No complaints here!
    (2)

  10. #400
    Player
    Join Date
    Mar 2011
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    Limsa Lominsa
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    283
    Quote Originally Posted by Nikita View Post
    Cancelling spell casting when moving will be pretty useful on fights like Ifrit where you need to move out things on the ground, if they implement it correctly... Looking back, I remember the skill for CON that was listed on the official site, which allowed CON to cast spells while moving for a set amount of time, so I imagine this was the plan all along. No complaints here!
    I distinctly remember a time where moving a certain distance from your spot would result in canceling the cast a long time ago, i think it just got swept under the rug with the combat reforms going on.
    (1)

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