It was a generalization. Not intended to be targeted at you. I just happened to chime in because your post was a good entry. Sorry for the misunderstanding.Please point out the part where I was abusive, or advocated abuse?
I was politely defending a person who was told his opinion didn't matter because he wasn't a game developer. Then you stepped in to stop me and falsely implied that I was promoting abusing people to get one's opinion across. You have some nerve.
First they wanted to be able to cast in passive mode, and now they want to be able to continue moving while casting spells? No wonder why I'm starting to get disappointed in XIV more and more now, as this'll no doubt happen against the better judgment that stationary actions should be canceled when moving.
Playing FFXI, casting and not being able to cast was lame. I would cure myself as paladin, and being pushed back alot would often cancel my spells, which sucked. Or if my finger twitched, which often happens, I move my character by accident canceling the spell. :CI really feel like this thread was made way to early, try it out then complain..i understand official forums....consumers...feedback...etc but constructive criticism cant be made untill the actual content is released. It is all speculation without knowing the full extent of the overall changes. The dev team is trying to save this game they know the future of it better than anyone else, if their final decision was to remove casting and running its because the game will benefit from it overall. And im still kind of confused about the whole spell cancel to instant cast thing...please someone clarify because that mechanic is just as bad as casting and running if not worse...again only speculation at this point...but if it did work like that then consider CNJ godlike.
I don't want that in this, I learned from the previous game it sucked, why do I need to see if it'll work in a faster pace environment, because I already know it's going to dull, and not be helpful.
Hmm...Camate...straying from the XI forums eh?! A Moogle in Amalj'aa's clothing!
Hrm, I am not all that troubled by this actually.
Though, I seem to remember in FFXI this feature not working too well with me.
For instance, my finger would just barely touch the arrow key, moving my character less than an inch then spell interupted.
Then there was times were I would cast warp by accident and run around to cancel it and it not work. . .
Or you would stop moving and begin casting (on your end it looks like you did it right) but with the server lag it would actually have you still moving forward slightly...as you try and cast...getting you to the final moment of the cast to see it just get cancelled.
That always drove me bonkers! (which is why I stuck with SCH since you usually had to use an ability THEN cast so I didn't run into the problem as much)
Well, that won't happen in 2.0.Or you would stop moving and begin casting (on your end it looks like you did it right) but with the server lag it would actually have you still moving forward slightly...as you try and cast...getting you to the final moment of the cast to see it just get cancelled.
That always drove me bonkers! (which is why I stuck with SCH since you usually had to use an ability THEN cast so I didn't run into the problem as much)
Finally Yoshida provides a wall of text I am genuinely interested about, though. Hopefully more to the point than the last time(s).
I liked being able to move and cast, too. Did anyone really complain about this? WHY SE
So if an enemy knocks you back you still want the cast to go off? That doesnt make sense, werent you the one complaining that it was stupid that we couldent "walk and talk" assuming spells are chants and not concentrated energy. You still think you can chant or concentrate that energy after being knocked off your feet? I never really had a problem with it in ffxi or any other MMO that had this mechanic (every mmo i've played)Playing FFXI, casting and not being able to cast was lame. I would cure myself as paladin, and being pushed back alot would often cancel my spells, which sucked. Or if my finger twitched, which often happens, I move my character by accident canceling the spell. :C
I don't want that in this, I learned from the previous game it sucked, why do I need to see if it'll work in a faster pace environment, because I already know it's going to dull, and not be helpful.
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