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  1. #311
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    Mar 2011
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    Quote Originally Posted by Krausus View Post
    what it sounds like to me is he wants to make movement stop spells for future PvP balance. I know this will open a whole new can of worms but PvP is coming mages being able to kite others to death will make them OP.
    Umm, actually, this would cause more frustration for PvP than PvE. I EXTREMELY doubt this is a balance decision for future content.
    (1)

  2. #312
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by kwestro View Post
    .
    You're logic doesn't make sense. I state an opinion, you respond with an assumption. I nullify your assumption, and you respond with another assumption. Lol. You seem more interested in picking a fight, than debating the issue, critically. Checkmate.
    no i made point by point statements in the situations in just one single battle it would effect. as someone that has a r50 in a mage class i am sure you have completed it as that class. haven't you? if you have then point out which one, if any, of those points i am mistaken on.
    (1)


    http://crystalknights.guildwork.com/

  3. #313
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    yeah its horrible, how dare they not force me to finish my started spell when ifrit is about to blow me up and just let me run to safety... scandalous!

    seriously the dumb is strong is this thread, movement spell cancle is ok
    (5)

  4. #314
    Player
    Kinseykinz's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Rowyne View Post
    I don't normally defend the dev team, but I will on this one.

    1. It didn't even have to be addressed. The dev team has made plenty of changes in the past with no explanation. Be glad they're taking the time.

    2. The post is a long explanation, which means the reason fits into a grand design. It sounds like a simple answer won't suffice.

    3. They're not taking enough heat for 1.20 being delayed? It's not like Yoshi-P is sitting on his hands right now. He's got a lot on his plate. I would much rather they concentrate on getting 1.20 out than explain an upcoming DoM battle change.
    This...

    and to add
    4. His first language is Japanese, once he writes his explanation, the English, German and French language people need to re-write it to make sure the message is conveyed properly...
    --example the quick explanation Rukkirii gave us on Yoshi's original response was quickly translated and therefore left some confusion. (I'm confused too...and not really sure if they mean you can semi-chainspell now by moving....that can't be what they intended/meant)

    We can continue to debate what Yoshi P. meant and what the vision is, or we can wait until he has the time to get it out to us clearly (and he usually is a very clear person).

    Lastly, this isn't changing when we get patch 1.20. It is changing in a booster patch (1.20a or 1.20b). So he DOES have plently of time to explain and we have plenty of time to absorb the new change/reasons behind it before it goes live.
    (3)
    Last edited by Kinseykinz; 12-14-2011 at 09:53 AM.

  5. #315
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    Join Date
    Mar 2011
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    Ul'dah
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    38
    Do not implement this until latency issues have been resolved first!
    (4)

    I will not heed your worthless cries.

  6. #316
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    108
    Quote Originally Posted by Kinseykinz View Post
    1. We're NOT lazy. There are easier classes to play that don't make or break a party nearly as much.
    2. Mages being officially 'locked' into one place is going to affect DD's and the Tank WAYYYYY more than it'll affect us.
    - Now you will have to stay in range to get heals. In the past, you might not have noticed it, but Mages were CONSTANTLY running behind you all to buff/heal etc.
    3. The only battle we really get to 'stand still' in is Ifrit. (and the only reason mages stand still in Ifrit is because it's the safest thing for us to do...DD's do more or less the same thing. Darkhold is just a bunch of crazy running. By the way, Darkhold just hit a whole new level of challenge. Even exp parties are constantly on the move.

    Now the only reason many of us are 'crying' is because it's a HUGE change in playstyle. I'm not saying it's a bad change, but we know that it's going to be a huge adjustment not just for the mages casting the spells, but for the other party members to re-learn that 'Hey, the mage can't heal us while we run away from them now.'

    Reasons why it might be a good change:
    1. Mages will still be able to change positions move etc. Just now we have to do it without casting.
    2. We always were only able to semi-move (we always stopped moving as the spell was leaving our hands). This also created issues as tanks and DD's typically would run out of range while we were casting.
    3. Mages will be able to quickly move out of harms way. Currently we might try to move (even cancel the spell and try to run) only to get locked into still casting it and getting hurt/killed.
    .
    .
    I believe the Devs don't want Mages to have the boring job of trying so hard to keep the tank alive. The GLA will have increased HP in comparison to MRD. The importance of Aegis Boon, Swift Aegis Boon trait, Rampart, Enhanced Rampart, etc for the GLA has gone up.

    After patch, there should be less need to be so close according to... "[dev1206] Magic spells have been unified to strike either a single target or, in the case of AoE, a circular area. Attack range has also been increased, and area of effect broadened."

    In general, SE, is changing the whole game style so that everybody can depend on a little bit from everybody, instead of the whole party failing completely because of one person (mage, tank).
    (1)
    Google Kwestro

  7. #317
    Player
    Yves's Avatar
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    Mar 2011
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    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    The challenge with this change is that the design of the game is for parties and players to be constantly moving. Both DH and Ifrit demand this. This makes curing particularly challenging in that luck suddenly plays a much larger portion of success than skill.

    In order for the change to be productive then the design of past and future content must coincide with the release of the alteration - something that may or may not be feasible.

    I am not opposed to the idea - I am simply stating that the change must also reflect the environment in order to work. If that can be done then no problemo as I dislike the roaming nature of the gameplay and favored the stationary elements of XI.
    (3)

  8. #318
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I don't get it. His response to move canceling is client side issues about people dying before seeing themselves get hit by an attack?
    (3)

  9. #319
    Player
    Atoli's Avatar
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    Jun 2011
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    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Jinrya-Geki View Post
    I don't get it. His response to move canceling is client side issues about people dying before seeing themselves get hit by an attack?
    Oh thank god, there's someone else who is wondering about this!?@_@
    My first reaction when I saw there was actually a response from Yoshi-P himself was a happy one.
    But after I read the response, I was left with great confusion about the topic he addressed..maybe it's because the translation was hurried, but I got the feeling he was talking about something totally different which is not really related to the problem at hand..
    Okay, maybe it's bad if stuff is not really synchronized, maybe it's not.

    What does it have to do with people wanting to/not wanting to be able to cast while moving?@_@"
    (2)

  10. #320
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
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    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Atoli View Post
    Oh thank god, there's someone else who is wondering about this!?@_@
    My first reaction when I saw there was actually a response from Yoshi-P himself was a happy one.
    But after I read the response, I was left with great confusion about the topic he addressed..maybe it's because the translation was hurried, but I got the feeling he was talking about something totally different which is not really related to the problem at hand..
    Okay, maybe it's bad if stuff is not really synchronized, maybe it's not.

    What does it have to do with people wanting to/not wanting to be able to cast while moving?@_@"
    It's two yoshi-p responses in the thread.
    (2)

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