The challenge with this change is that the design of the game is for parties and players to be constantly moving. Both DH and Ifrit demand this. This makes curing particularly challenging in that luck suddenly plays a much larger portion of success than skill.

In order for the change to be productive then the design of past and future content must coincide with the release of the alteration - something that may or may not be feasible.

I am not opposed to the idea - I am simply stating that the change must also reflect the environment in order to work. If that can be done then no problemo as I dislike the roaming nature of the gameplay and favored the stationary elements of XI.