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  1. #1
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    Mar 2011
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    Uldah
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    People cried for a way to easily cancel their casting... They got it... Now they cry some more. Sad world.
    .
    Every boss fight that I've seen, mages move the least. Once a safe, ideal position is found, the mage just stands there casting cures, and buffs. The only time the mage moves is when the boss moves into a new phase. Rinse, and repeat.
    .
    Why are people crying? Your lazy mage wasn't moving away.
    (4)
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  2. #2
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by kwestro View Post
    People cried for a way to easily cancel their casting... They got it... Now they cry some more. Sad world.
    .
    Every boss fight that I've seen, mages move the least. Once a safe, ideal position is found, the mage just stands there casting cures, and buffs. The only time the mage moves is when the boss moves into a new phase. Rinse, and repeat.
    .
    Why are people crying? Your lazy mage wasn't moving away.
    spoken like a dd that has no idea what he is talking about.
    (6)


    http://crystalknights.guildwork.com/

  3. #3
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    Aug 2011
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    Ul'Dah
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    63
    So remind me, what exactly was so hard about reselecting the spell you were casting to manually cancel it?

    People just assume mages stand there but you don't. Maybe some situations you'll stay still but a mage that never moved was a terrible mage. Don't understand the need for this change at all; all it'll do is slow down the gameplay speed for mage players and make reliable support more difficult. Not a fan.
    (7)

  4. #4
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    Quote Originally Posted by darkstarpoet1 View Post
    spoken like a dd that has no idea what he is talking about.
    .
    Spoken like a person who doesn't know my full stats. All my DOM/W classes are 50 except ARC. No power-leveling. I know what I'm talking about. I've played the roles, extensively. Checkmate.
    (5)
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  5. #5
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    darkstarpoet1's Avatar
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    Darkstar Poet
    World
    Excalibur
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    Carpenter Lv 60
    Quote Originally Posted by kwestro View Post
    .
    Spoken like a person who doesn't know my full stats. All my DOM/W classes are 50 except ARC. No power-leveling. I know what I'm talking about. I've played the roles, extensively. Checkmate.
    and if you are taking up for it then you just show even people that leveled without pl parties could still be absolutely horrible at their job like you must be, checkmate.
    (1)


    http://crystalknights.guildwork.com/

  6. #6
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    Quote Originally Posted by darkstarpoet1 View Post
    and if you are taking up for it then you just show even people that leveled without pl parties could still be absolutely horrible at their job like you must be, checkmate.
    .
    You're logic doesn't make sense. I state an opinion, you respond with an assumption. I nullify your assumption, and you respond with another assumption. Lol. You seem more interested in picking a fight, than debating the issue, critically. Checkmate.
    (4)
    Google Kwestro

  7. #7
    Player
    darkstarpoet1's Avatar
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    Darkstar Poet
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    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by kwestro View Post
    .
    You're logic doesn't make sense. I state an opinion, you respond with an assumption. I nullify your assumption, and you respond with another assumption. Lol. You seem more interested in picking a fight, than debating the issue, critically. Checkmate.
    no i made point by point statements in the situations in just one single battle it would effect. as someone that has a r50 in a mage class i am sure you have completed it as that class. haven't you? if you have then point out which one, if any, of those points i am mistaken on.
    (1)


    http://crystalknights.guildwork.com/

  8. #8
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    Kinseykinz's Avatar
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    Mar 2011
    Location
    Gridania
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    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by kwestro View Post
    People cried for a way to easily cancel their casting... They got it... Now they cry some more. Sad world.
    .
    Every boss fight that I've seen, mages move the least. Once a safe, ideal position is found, the mage just stands there casting cures, and buffs. The only time the mage moves is when the boss moves into a new phase. Rinse, and repeat.
    .
    Why are people crying? Your lazy mage wasn't moving away.
    1. We're NOT lazy. There are easier classes to play that don't make or break a party nearly as much.
    2. Mages being officially 'locked' into one place is going to affect DD's and the Tank WAYYYYY more than it'll affect us.
    - Now you will have to stay in range to get heals. In the past, you might not have noticed it, but Mages were CONSTANTLY running behind you all to buff/heal etc.
    3. The only battle we really get to 'stand still' in is Ifrit. (and the only reason mages stand still in Ifrit is because it's the safest thing for us to do...DD's do more or less the same thing. Darkhold is just a bunch of crazy running. By the way, Darkhold just hit a whole new level of challenge. Even exp parties are constantly on the move.

    Now the only reason many of us are 'crying' is because it's a HUGE change in playstyle. I'm not saying it's a bad change, but we know that it's going to be a huge adjustment not just for the mages casting the spells, but for the other party members to re-learn that 'Hey, the mage can't heal us while we run away from them now.'

    Reasons why it might be a good change:
    1. Mages will still be able to change positions move etc. Just now we have to do it without casting.
    2. We always were only able to semi-move (we always stopped moving as the spell was leaving our hands). This also created issues as tanks and DD's typically would run out of range while we were casting.
    3. Mages will be able to quickly move out of harms way. Currently we might try to move (even cancel the spell and try to run) only to get locked into still casting it and getting hurt/killed.
    (5)

  9. #9
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    Quote Originally Posted by Kinseykinz View Post
    1. We're NOT lazy. There are easier classes to play that don't make or break a party nearly as much.
    2. Mages being officially 'locked' into one place is going to affect DD's and the Tank WAYYYYY more than it'll affect us.
    - Now you will have to stay in range to get heals. In the past, you might not have noticed it, but Mages were CONSTANTLY running behind you all to buff/heal etc.
    3. The only battle we really get to 'stand still' in is Ifrit. (and the only reason mages stand still in Ifrit is because it's the safest thing for us to do...DD's do more or less the same thing. Darkhold is just a bunch of crazy running. By the way, Darkhold just hit a whole new level of challenge. Even exp parties are constantly on the move.

    Now the only reason many of us are 'crying' is because it's a HUGE change in playstyle. I'm not saying it's a bad change, but we know that it's going to be a huge adjustment not just for the mages casting the spells, but for the other party members to re-learn that 'Hey, the mage can't heal us while we run away from them now.'

    Reasons why it might be a good change:
    1. Mages will still be able to change positions move etc. Just now we have to do it without casting.
    2. We always were only able to semi-move (we always stopped moving as the spell was leaving our hands). This also created issues as tanks and DD's typically would run out of range while we were casting.
    3. Mages will be able to quickly move out of harms way. Currently we might try to move (even cancel the spell and try to run) only to get locked into still casting it and getting hurt/killed.
    .
    .
    I believe the Devs don't want Mages to have the boring job of trying so hard to keep the tank alive. The GLA will have increased HP in comparison to MRD. The importance of Aegis Boon, Swift Aegis Boon trait, Rampart, Enhanced Rampart, etc for the GLA has gone up.

    After patch, there should be less need to be so close according to... "[dev1206] Magic spells have been unified to strike either a single target or, in the case of AoE, a circular area. Attack range has also been increased, and area of effect broadened."

    In general, SE, is changing the whole game style so that everybody can depend on a little bit from everybody, instead of the whole party failing completely because of one person (mage, tank).
    (1)
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  10. #10
    Player
    Mindx3's Avatar
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    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kinseykinz View Post
    1. We're NOT lazy. There are easier classes to play that don't make or break a party nearly as much.
    2. Mages being officially 'locked' into one place is going to affect DD's and the Tank WAYYYYY more than it'll affect us.
    - Now you will have to stay in range to get heals. In the past, you might not have noticed it, but Mages were CONSTANTLY running behind you all to buff/heal etc.
    3. The only battle we really get to 'stand still' in is Ifrit. (and the only reason mages stand still in Ifrit is because it's the safest thing for us to do...DD's do more or less the same thing. Darkhold is just a bunch of crazy running. By the way, Darkhold just hit a whole new level of challenge. Even exp parties are constantly on the move.

    Now the only reason many of us are 'crying' is because it's a HUGE change in playstyle. I'm not saying it's a bad change, but we know that it's going to be a huge adjustment not just for the mages casting the spells, but for the other party members to re-learn that 'Hey, the mage can't heal us while we run away from them now.'

    Reasons why it might be a good change:
    1. Mages will still be able to change positions move etc. Just now we have to do it without casting.
    2. We always were only able to semi-move (we always stopped moving as the spell was leaving our hands). This also created issues as tanks and DD's typically would run out of range while we were casting.
    3. Mages will be able to quickly move out of harms way. Currently we might try to move (even cancel the spell and try to run) only to get locked into still casting it and getting hurt/killed.
    All good points i would like to add:

    In addition, enemy population has been increased in the following areas so as to have them serve as hunting grounds for players:

    Humblehearth, Central Shroud
    Tranquil Paths, South Shroud
    Cedarwood, Lower La Noscea
    Bloodshore, Eastern La Noscea
    Nophica’s Wells, Western Thanalan
    Dragonhead, Coerthas Central Highlands
    Riversmeet, Coerthas Western Highlands

    If tanks and DD's are now consciously aware of mages inability to follow them then they should be less likely to run away right? Combining the many placement requirements for abilitys i feel that DD's will stay put, atleast untill the mob is dead and they attack another one, but with increased range on spell casts this should not be an issue.

    Why bring up the increased population in these areas? I have a feeling they are trying to bring back FFXI styled camp spots....only speculation tho.
    (3)
    Last edited by Mindx3; 12-14-2011 at 01:23 PM.

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