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  1. #221
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Andrien View Post
    moving while casting should lower the magic potency and accuracy. standing still while casting should increase its potency and accuracy.

    same concept while running and shooting a weapon for example, you have a lower chance of hitting the target. they should do the same for archers.
    see? now this is more tactical than being pidgeon holed into one or the other. why is this so hard to not only think up but to implement?
    i fully support this.

    i DONT want to stand still for an hour while casting stone skin. id much rather run while casting it. if i need to focus on my spell for extra acc and damage then so be it. its all about situational choice.
    (9)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  2. #222
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    This is going to be fun when dealing with knock back interruption. Yay. ._.
    (7)

  3. #223
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Babydoll View Post
    This is going to be fun when dealing with knock back interruption. Yay. ._.
    right?
    i hated it while fighting Puks in FFXI and ill hate it now.
    (8)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  4. #224
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    I'll add to the crowd:

    Don't do it. Period. The current way to cancel is fine enough. See this thread Square? DON'T. DO IT.
    (10)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  5. #225
    Player
    Jin_'s Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    98
    Character
    Jin Sing
    World
    Excalibur
    Main Class
    Weaver Lv 50
    I tried reading the whole thread.....

    In XI if you started a cast, ran around and stood back where you started the cast it would go off. To cancel you start cast x/y and your end cast x,y had to be the same or server knew you "moved".

    /heal or control H or click in analog stick was the sure way to cancel a cast.

    In XI mobs didn't have a territory and generally you camped somewhere; mages weren't trying to stay in the 0.000001 malm radius to be in range for xp and chasing the DD up and down a mobs locale.

    Casting and moving was a huge fix imo..... especially as camping does not exist, we move.

    Your server lag is gonna ruin so many legit client side casts.

    I seriously think the "/sh random xp pt (Looking for members) (Cure) 7/8" is just going to get worse...



    tl;dr WTF SE!?!?! Don't do it!!!
    (8)
    Last edited by Jin_; 12-13-2011 at 10:15 PM.

  6. #226
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I might as well add to the post with written text rather than a like tick. Do not do it. As mentioned we move alot when xping, having to stop then move again will be a serious pain in the ass
    (5)

  7. #227
    Player
    Apricoth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    249
    Character
    Apricoth Daenya
    World
    Excalibur
    Main Class
    Rogue Lv 70
    I will have to agree - standing still to cast is a bunch of nonsense. There is no need to do so. I think the ability to cast spells while moving reminds me of battle mages. =) I parrot others - it is/was a terrible aspect for mages in FFXI (having played a white mage and blackmage for a bit), was the same deal in EQ1 and any other mmorpg that believe standing still to cast a spell is the ultimate thing for a mage to do.

    In Ifrit fights, and obviously not sure how this will work out in the Moogle fight, the fact that the mages can move as they begin to cast can determine a life or death situation. It is in their hands. Doing this takes that choice from them. Of course, a mage can set me straight on that but that is what I have observed.
    (5)

  8. #228
    Player
    captainpicard's Avatar
    Join Date
    Jul 2011
    Posts
    297
    Character
    Captain Picard
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    This may be the most unified thread I have ever seen on this forum where everyone seems to universally agree (withstanding the few) ..

    Community Managers can we get confirmation that this feedback is being provider to the developers?

    Thanks
    (4)

    blocked: prettyprincess, betelgeuzah, jennestia

  9. #229
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I cant wait untill people start complaining that they cant use sentinel and that they cant beat ifrit without it. It will be the same people that want difficulty in ffxiv and dislike movement cancel. I also cant wait untill people complain about the battle system in general and feel that leveling is to hard without the insane amount of moves they could equip in 1.19. And lol at the tags for this thread
    (2)

  10. #230
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    This is INCREDIBLY DISSAPOINTING. Is this just a half-assed way of solving the "it's too damn difficult to cancel a spell currently being cast" problem, or is this a balance issue given monsters not using ranged attacks, or? At the very least Yoshida really needs to pop out with one of his neat posts where he gives his justifications for why they're doing something. We complain about Archer being position-locked during positioning-heavy boss battles, we explain that this is completely unacceptable and causing Archer to be tactically problematic... and then the dev team turns around and slaps the entire Disciplines of Magic in the face like this.

    This is the first decision from the new dev team - out of a lot that have been going back on the ideas of the old dev team that were actually interesting-but-unworkable - that really makes me go "WTF", and after finally coming within a few levels of hitting 50 on a class, I feel like I've just wasted all of my time. I'd switch to PGL given the new ability loadout except I'm fairly sure the people I'm playing with rely on me as a mage, but I do NOT relish the thought of attempting to survive the Ifrit fight while being rooted to the ground just to make sure that a Thaumaturge can't kite-solo marginally as effectively as any DoW can. >_>
    (6)
    7UP!


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