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  1. #1
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    I hope SE is thinking this over carefully, because I just see this making a mage's job (Especially for Conjurers now.) ten times harder. Who's ever found the annoyance of having to spam Protect, Shell, Stoneskin, and Stygian/Shock Spikes because someone decides to run off or the whole party does? So you have to chase after the group just to buff them, sometimes getting all or most of them, other times maybe 3 including yourself. Personally I have never had any problems cancelling a spell, you hit the same action hotkey as it's casting and it'll stop mid-cast. At times I would end up accidentally cancelling a spell unintentionally but never had problems trying to cancel one on purpose. Moving to cancel a spell worked in FFXI, but I don't see it working here very well...

    Why it worked in FFXI: Parties were settled into a single position normally thus you didn't need to run far. Just stand in range of everyone, tack on a buff, and resume play. One person ran off, pulled a target and the tank took over.

    Why it won't work in FFXIV: For one, unless the durations are also changed, buff durations of spells. Typically a buff (Like Protect and Shell.) lasted for 5-4 minutes, up to 7 minutes if you used Roaming Soul. Unless this has been changed you'll find much more frequent downtime as you need to stop for everyone to stand still so you can buff them. Otherwise you'll just have to go a great deal of the fight without any buffs. The biggest issue is that camps tend not to be stationary, instead the entire party roams a large area continuously attacking creatures until they fall and then move onto the next one. Forcing spell cancellations by moving around will make it twice as difficult to buff somebody when the party is always on the move.

    The only thing that could counter that is shorter recast times for buffs, heal spells, and longer buff durations. I worry if curing may be a nightmare when this drops. Need to heal with an AoE spell? No can do, gotta wait until the party stops moving long enough to do so without drawing a huge amount of hate from doing so as they engage. It's not really a fault of the dev team, rather the playerbase but doesn't mean it'll change anything but making a healer's job more difficult.
    (6)


  2. #2
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I don't like the idea of moving interrupting spellcasting either. If players need to cancel their spellcasting, there should be some sort of button command or UI icon to click to do it instead, and without causing any animation lock, at that.

    Quote Originally Posted by Jinrya-Geki View Post
    Twitch? What is this?
    I'm pretty sure they mean games that involve split-second responses in terms of movement and executing actions. Really, I think the Ifrit fight has some twitch elements.

    Either that, or they mean Twitch from League of Legends, lol...
    (3)
    Last edited by Tetsaru; 12-13-2011 at 02:49 PM.

  3. #3
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Tetsaru View Post
    I don't like the idea of moving interrupting spellcasting either. If players need to cancel their spellcasting, there should be some sort of button command or UI icon to click to do it instead, and without causing any animation lock, at that.



    I'm pretty sure they mean games that involve split-second responses in terms of movement and executing actions. Really, I think the Ifrit fight has some twitch elements.

    Either that, or they mean Twitch from League of Legends, lol...
    Twitch would be the first one not the second :P

    I'm more not for the twitch type of combat that comes from certain games... I do not mind the fast pace action of boss fights however if instead this game was more like FEZ (Fantasy Earth Zero) or some other FPS type action RPG I would not be too happy. Would I play it... sure I played all those other... I personally do not think of full twitch fast action RPG when I think of a FF game.

    It is sort of like the argument people had with SWTOR (really don't want to talk about it but meh) they wanted twitch combat and darn it my light saber should kill someone in one hit just like in the movies...

    the cat is bemused =-.-=
    (1)

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