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  1. #1
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    Mar 2011
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    106
    For those of you who like the current system here is a quote that sums up exactly how I feel about this issue.

    Quote Originally Posted by Rentahamster View Post
    Having to activate the spell again in the middle of casting to cancel it is bad design. This also makes cancelling spells that are activated via macros really hard as well.
    Now whether this is fixed by adding an assignable button to a controller/keyboard, or by moving/jumping I don't care it just needs to be fixed.
    (1)

  2. #2
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    Join Date
    Mar 2011
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    Uldah
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    994
    Quote Originally Posted by Steggun View Post
    For those of you who like the current system here is a quote that sums up exactly how I feel about this issue.



    Now whether this is fixed by adding an assignable button to a controller/keyboard, or by moving/jumping I don't care it just needs to be fixed.
    they already said more than once they are going to add a universal cancel spell button rendering this mechanic completely useless.
    (4)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  3. #3
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    Join Date
    Mar 2011
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    106
    Quote Originally Posted by Dreadnought View Post
    they already said more than once they are going to add a universal cancel spell button rendering this mechanic completely useless.
    I'm aware of that, but until that is done (who knows when that will be) I would gladly take this change.
    (1)

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