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  1. #151
    Player
    Sterling's Avatar
    Join Date
    Mar 2011
    Location
    limsa lominsa
    Posts
    72
    Character
    Grizzly Echo
    World
    Siren
    Main Class
    Samurai Lv 80
    WAS it so hard to hit the same button again?
    slackers.......... boyscouts.........
    i was happy with mage in this game, hated it in XI
    (7)

  2. #152
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Krausus View Post
    well most buffs used be DoW are instant cast and we are locked in place for weapon skills. I honestly think that the mages ability to move while casting is not intended otherwise you wouldn't be stopped at the start and finish of the cast.
    You get stopped because of the animation lock that exists with all moves, and no other reason. Yoshi said he'd be taking that out or at the very least reducing the lock during his overseas interviews.

    At this point I'm going to bow out of the argument, and respectfully agree to disagree on this issue. I've said my piece, and at this point the argument is opinions that are looping in circles.

    Off Topic: Long live the Donkey Knights *salutes*
    (2)

  3. #153
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Being able to run and cast is much more fun than standing in one spot and casting. It adds a layer of strategy and makes the game a bit more fast paced and exciting for me as a caster. This is one of my favorite parts of casting. I love being able to move around and kite a mob or a group while casting. IT'S FUN.

    The benefits to still-casting are......? FFXI players like it?

    Can't wait to play Pvp and get mowed over by every DoW while i stand still waiting for my 5-7 seconds spell casts.

    Why mess with a good thing? It's not broke Don't fix it. Not exactly a progressive move Yoshi.

    Pick a button for interruption, not my movement.
    (9)
    Last edited by Celtodeno; 12-13-2011 at 07:57 AM.

  4. #154
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    At least is it going back to normal in 1.21...but still, ew few months and got to deal with this...do not want =(
    (4)

  5. #155
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    [SIZE="6"]DO NOT WANT.[/SIZE]

    Devs, please reconsider.
    (12)

  6. #156
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Dubont View Post
    my point is that being able to move while casting WAS intended, at least from the start. Are you really this dumb?

    you use a video to try and prove your point, a video that has a lot of flaws in it, do I really need to explain this to you? It is quite possible it is intended but that video is the worst kind of proof available.

    PS: I could care less if we can or cant move while casting it makes no difference to me but stating this is going to ruin the Ifrit fight is laughable.
    (1)

  7. #157
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Mindx3 View Post
    How could you possibly tell how good i am haha ? Retard edit is retard...the system in place breaks encounters idiot your post proves it. Your complaining because the game is getting a small difficulty increase and im praising it...
    Despite the fact that most of this adolescent response isn't worth responding to, it does seem to represent the side who agree with the Dev plan to install sill-casting so I will.

    This isn't a small increase in difficulty, it's a large decrease in the enjoyment of being a caster. Having to stand still doesn't make something more challenging, just less fun.

    The point is, why go through the time and effort, why devote resources to sucking fun out of a game? It's not like this game is over-flowing with awesomeness. Leave the good parts alone.

    If it's not obvious by now, most casters (except for the same old group of old hardcore FFXI's who would vigorously shake their heads 'YES' if the Dev's so much as farted on a bass drum) disagree with the decision to restrict mobility.

    If the Dev's would like to explain how still-casting would 'enhance' the enjoyment of casting I would love to hear it.
    (8)

  8. #158
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Celtodeno View Post
    Being able to run and cast is much more fun than standing in one spot and casting. It adds a layer of strategy and makes the game a bit more fast paced and exciting for me as a caster. This is one of my favorite parts of casting. I love being able to move around and kite a mob or a group while casting. IT'S FUN.

    The benefits to still-casting are......? FFXI players like it?

    Can't wait to play Pvp and get mowed over by every DoW while i stand still waiting for my 5-7 seconds spell casts.

    Why mess with a good thing? It's not broke Don't fix it. Not exactly a progressive move Yoshi.

    Pick a button for interruption, not my movement.
    Go play frost mage in WoW come back and tell me you still need to cast and run to kite
    (2)

  9. #159
    Player
    Saomai's Avatar
    Join Date
    Nov 2011
    Posts
    15
    Character
    Mac Saomai
    World
    Aegis
    Main Class
    Conjurer Lv 50
    This moving to cancel casting may work much better for ffxi, as most of the leveling is done at a static location, and the fight generally last a little bit longer.

    In ffxiv, so far the general leveling tactics is to get multiple enemy links, and the party is constantly on the move. The fight to each enemy is also shorter meaning party members don't stay in one location for very long, adding the fact that they will be doing self combos that require party members to move even more...

    to be honest, as cnj and thm, i found myself having to constantly cast buffs as I don't usually cover everybody in one cast, it messes up the buff timers, and since the buff timer is so short (5 minutes) there is always somebody close to be out of buff....

    If i have to stand steady to cast, it will make situation much worse... i believe, unless they 1. drastically increase cast range, so i don't need to run and cast, 2. drastically increase buff timer, so i don't need to constantly buff to ensure everybody gets a buff, or 3 give us an ability that allows cast when running...
    (8)

  10. #160
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    i thought this was a terrible, horrible, excessively restricting mechanic in FFXI

    DO NOT WANT. PLEASE DO NOT IMPLEMENT THIS TERRIBLE FFXI MECHANIC!!!
    (9)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

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