WAS it so hard to hit the same button again?
slackers.......... boyscouts.........
i was happy with mage in this game, hated it in XI
WAS it so hard to hit the same button again?
slackers.......... boyscouts.........
i was happy with mage in this game, hated it in XI
You get stopped because of the animation lock that exists with all moves, and no other reason. Yoshi said he'd be taking that out or at the very least reducing the lock during his overseas interviews.
At this point I'm going to bow out of the argument, and respectfully agree to disagree on this issue. I've said my piece, and at this point the argument is opinions that are looping in circles.
Off Topic: Long live the Donkey Knights *salutes*
Being able to run and cast is much more fun than standing in one spot and casting. It adds a layer of strategy and makes the game a bit more fast paced and exciting for me as a caster. This is one of my favorite parts of casting. I love being able to move around and kite a mob or a group while casting. IT'S FUN.
The benefits to still-casting are......? FFXI players like it?
Can't wait to play Pvp and get mowed over by every DoW while i stand still waiting for my 5-7 seconds spell casts.
Why mess with a good thing? It's not broke Don't fix it. Not exactly a progressive move Yoshi.
Pick a button for interruption, not my movement.
Last edited by Celtodeno; 12-13-2011 at 07:57 AM.
At least is it going back to normal in 1.21...but still, ew few months and got to deal with this...do not want =(
[SIZE="6"]DO NOT WANT.[/SIZE]
Devs, please reconsider.
you use a video to try and prove your point, a video that has a lot of flaws in it, do I really need to explain this to you? It is quite possible it is intended but that video is the worst kind of proof available.
PS: I could care less if we can or cant move while casting it makes no difference to me but stating this is going to ruin the Ifrit fight is laughable.
Despite the fact that most of this adolescent response isn't worth responding to, it does seem to represent the side who agree with the Dev plan to install sill-casting so I will.
This isn't a small increase in difficulty, it's a large decrease in the enjoyment of being a caster. Having to stand still doesn't make something more challenging, just less fun.
The point is, why go through the time and effort, why devote resources to sucking fun out of a game? It's not like this game is over-flowing with awesomeness. Leave the good parts alone.
If it's not obvious by now, most casters (except for the same old group of old hardcore FFXI's who would vigorously shake their heads 'YES' if the Dev's so much as farted on a bass drum) disagree with the decision to restrict mobility.
If the Dev's would like to explain how still-casting would 'enhance' the enjoyment of casting I would love to hear it.
Go play frost mage in WoW come back and tell me you still need to cast and run to kiteBeing able to run and cast is much more fun than standing in one spot and casting. It adds a layer of strategy and makes the game a bit more fast paced and exciting for me as a caster. This is one of my favorite parts of casting. I love being able to move around and kite a mob or a group while casting. IT'S FUN.
The benefits to still-casting are......? FFXI players like it?
Can't wait to play Pvp and get mowed over by every DoW while i stand still waiting for my 5-7 seconds spell casts.
Why mess with a good thing? It's not broke Don't fix it. Not exactly a progressive move Yoshi.
Pick a button for interruption, not my movement.
This moving to cancel casting may work much better for ffxi, as most of the leveling is done at a static location, and the fight generally last a little bit longer.
In ffxiv, so far the general leveling tactics is to get multiple enemy links, and the party is constantly on the move. The fight to each enemy is also shorter meaning party members don't stay in one location for very long, adding the fact that they will be doing self combos that require party members to move even more...
to be honest, as cnj and thm, i found myself having to constantly cast buffs as I don't usually cover everybody in one cast, it messes up the buff timers, and since the buff timer is so short (5 minutes) there is always somebody close to be out of buff....
If i have to stand steady to cast, it will make situation much worse... i believe, unless they 1. drastically increase cast range, so i don't need to run and cast, 2. drastically increase buff timer, so i don't need to constantly buff to ensure everybody gets a buff, or 3 give us an ability that allows cast when running...
i thought this was a terrible, horrible, excessively restricting mechanic in FFXI
DO NOT WANT. PLEASE DO NOT IMPLEMENT THIS TERRIBLE FFXI MECHANIC!!!
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
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