By your logic, all melee skills that use MP should suffer the same fate. Every WS or Skill that uses MP should force Animation lock.I actually support this change, and am happy they are removing the running while casting.
If you think of it like you are tapping into some deep aetheryte-driven magic to conjure up a spell, walking would break concentration, making it hard to do such a thing.
I mean, I for one have problems walking and texting, I can't imagine trying to walk and cast magic....
No, it was actually not logic at all, simply MY opinion on the matter. But even so, weaponskills don't have casting timers, so it is irrelevant, and with the system how it is now, you DO stop running or moving when you use a weaponskill. (animation lock) But seriously it was just my opinion, not backed by anything but a thought.
"He told me he was going to go to the grocery store and asked if I needed anything, to which I told him I needed cereal to survive a few days.... I hope he knows I also need milk with that, or I won't last the week."
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