Quote Originally Posted by RemVye View Post
Um? I'd love to hear the explanation on that....


Mages don't have to move at all unless they get an eruption under them. If they are casting and eruption is under them 8/10 times they are going to get hit by one of the explosions.

If you start casting and have to run, 9/10 you're not going to be able to get back to your target before the cast time completes.

The only "issue" I see regarding Ifrit is that I like to long-cast my raises during his jumps on my fallen comrades... start casting, then run to a safe spot, then weave back to the target for the end of the cast. Won't be able to do that anymore... but that's ok I just like to save chainspell for emergencies.
No more chain spell whm only!!!