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  1. #1
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Dubont View Post
    I have to question whether or not you actually understand what I'm saying...unfortunately, I already know the answer.

    I understand what you are saying I guess i should have just said fail less.
    (2)

  2. #2
    Player
    Dubont's Avatar
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    Mar 2011
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    Ul'dah
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    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Krausus View Post
    I understand what you are saying I guess i should have just said fail less.
    Uncalled for, but it's to be expected of someone such as yourself.
    (4)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #3
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    Aug 2011
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    Quote Originally Posted by Dubont View Post
    Uncalled for, but it's to be expected of someone such as yourself.
    I wonder if you purposefully skipped what I wrote in response to you... hmm

    I think it negates your whole argument.

    Um? I'd love to hear the explanation on that....


    Mages don't have to move at all unless they get an eruption under them. If they are casting and eruption is under them 8/10 times they are going to get hit by one of the explosions.

    If you start casting and have to run, 9/10 you're not going to be able to get back to your target before the cast time completes.

    The only "issue" I see regarding Ifrit is that I like to long-cast my raises during his jumps on my fallen comrades... start casting, then run to a safe spot, then weave back to the target for the end of the cast. Won't be able to do that anymore... but that's ok I just like to save chainspell for emergencies.

    No more chain spell whm only!!!
    Yeah that's right Firon :-/ I didn't think about that part, but it doesn't really matter much to be honest. I think Ifrit will be a lot easier after the patch.. they are buffing the Ifrit weapons, stat allocation, self-combos, run at same speed in passive and active mode, protect and shell are combined... etc etc etc
    (1)

  4. #4
    Player
    Dubont's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RemVye View Post
    I wonder if you purposefully skipped what I wrote in response to you... hmm

    I think it negates your whole argument.






    Yeah that's right Firon :-/ I didn't think about that part, but it doesn't really matter much to be honest. I think Ifrit will be a lot easier after the patch.. they are buffing the Ifrit weapons, stat allocation, self-combos, run at same speed in passive and active mode, protect and shell are combined... etc etc etc
    Mages still have to move, often during cures or buffs. This is a problem.
    (7)
    Healer strike is ridiculously foolish and accomplishes nothing

  5. #5
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    Aug 2011
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    Quote Originally Posted by Dubont View Post
    Mages still have to move, often during cures or buffs. This is a problem.
    Sounds like you're not tanking him right or the mages are in the right positions.

    Mages literally can stand in one spot not moving for 90% of the fight. Only have to move if an eruption set is targeting them.
    (3)

  6. #6
    Player
    Krausus's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by RemVye View Post
    Sounds like you're not tanking him right or the mages are in the right positions.

    Mages literally can stand in one spot not moving for 90% of the fight. Only have to move if an eruption set is targeting them.

    Its a lost cause he is going to be right in his eyes no matter what.
    (2)

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