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  1. #111
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Dubont View Post
    I think you're missing what I'm saying...

    *begins casting* -> Ifrit does his crap *has to move* *Gladiator doesn't get the cure* *Gladiator dies*
    or the other healer in the group can heal him while you avoid the eruption
    (2)

  2. #112
    Player
    ArtEmisPalmecia's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Art Emis
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    So I can't start casting as I run back to my spot? It's not like I'm regaining MP anyways, might as well make use of the time spent.

    Also, with this change, you are aware that it's not going to be enough to just ran back to the spot and then cure? It will be more like...
    * Run back to spot
    * Wait 1 to 2 seconds
    * Then cast.

    Cause it's the server that decides if you interrupted the cast, not the client you play on.
    (4)

  3. #113
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Dubont View Post
    I think you're missing what I'm saying...

    *begins casting* -> Ifrit does his crap *has to move* *Gladiator doesn't get the cure* *Gladiator dies*
    I'm saying that it will not ruin Ifrit. And I don't know what kind of crap Gla you play with but my Mrd does not die from not recieving a cast for 10secs if not more.
    (1)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  4. #114
    Player
    NotoriousZow's Avatar
    Join Date
    Jul 2011
    Posts
    71
    Character
    Notorious Zow
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Movement cancelling spells AND animation lock? I don't think I like this at all. Get rid of one or the other please. >.>
    (6)

  5. #115
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Krausus View Post
    I have to question whether you have been in the Ifrit fight or not or maybe a successful Ifrit fight. The only time a mage needs to move in the fight is if he has to avoid eruption and a majority of the time trying to cancel a spell so you can get out of said eruption in time is very iffy.

    If you are moving at any other time then your MP regen is going to be crap.
    I have to question whether or not you actually understand what I'm saying...unfortunately, I already know the answer.
    (3)
    Healer strike is ridiculously foolish and accomplishes nothing

  6. #116
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Dubont View Post
    I have to question whether or not you actually understand what I'm saying...unfortunately, I already know the answer.

    I understand what you are saying I guess i should have just said fail less.
    (2)

  7. #117
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Krausus View Post
    I understand what you are saying I guess i should have just said fail less.
    Uncalled for, but it's to be expected of someone such as yourself.
    (4)
    Healer strike is ridiculously foolish and accomplishes nothing

  8. #118
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by RemVye View Post
    Um? I'd love to hear the explanation on that....


    Mages don't have to move at all unless they get an eruption under them. If they are casting and eruption is under them 8/10 times they are going to get hit by one of the explosions.

    If you start casting and have to run, 9/10 you're not going to be able to get back to your target before the cast time completes.

    The only "issue" I see regarding Ifrit is that I like to long-cast my raises during his jumps on my fallen comrades... start casting, then run to a safe spot, then weave back to the target for the end of the cast. Won't be able to do that anymore... but that's ok I just like to save chainspell for emergencies.
    No more chain spell whm only!!!
    (1)

  9. #119
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think it will only reduce cast time too.

    I'm kinda glad because Chainspell pretty much became "Rebirth with a 5 minute timer"
    (1)

  10. #120
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Dubont View Post
    Uncalled for, but it's to be expected of someone such as yourself.
    I wonder if you purposefully skipped what I wrote in response to you... hmm

    I think it negates your whole argument.

    Um? I'd love to hear the explanation on that....


    Mages don't have to move at all unless they get an eruption under them. If they are casting and eruption is under them 8/10 times they are going to get hit by one of the explosions.

    If you start casting and have to run, 9/10 you're not going to be able to get back to your target before the cast time completes.

    The only "issue" I see regarding Ifrit is that I like to long-cast my raises during his jumps on my fallen comrades... start casting, then run to a safe spot, then weave back to the target for the end of the cast. Won't be able to do that anymore... but that's ok I just like to save chainspell for emergencies.

    No more chain spell whm only!!!
    Yeah that's right Firon :-/ I didn't think about that part, but it doesn't really matter much to be honest. I think Ifrit will be a lot easier after the patch.. they are buffing the Ifrit weapons, stat allocation, self-combos, run at same speed in passive and active mode, protect and shell are combined... etc etc etc
    (1)

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