Quote Originally Posted by Dubont View Post
love the logic here... "you won't run unless you have to run away" EXACTLY. You have to constantly be moving, which will interrupt casts, which means some of your cures won't get off when they need to. This is a problem.

I have to question whether you have been in the Ifrit fight or not or maybe a successful Ifrit fight. The only time a mage needs to move in the fight is if he has to avoid eruption and a majority of the time trying to cancel a spell so you can get out of said eruption in time is very iffy.

If you are moving at any other time then your MP regen is going to be crap.