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  1. #1
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    Im used to RPG where when you move, it cancels spellcasting. It beats having to reclick the same spell to cancel it if you have to run away from something and not stop and cast and get hit by the thing your running away from.

    But if they made it so you could run while casting, and not stop to see the casting animation, id love that.

    But I will accept this change cause I usually stand still anyway while casting. And only run and cast when doing leves and casting Stoneskin etc on myself.
    (3)

  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Altera View Post
    Im used to RPG where when you move, it cancels spellcasting. It beats having to reclick the same spell to cancel it if you have to run away from something and not stop and cast and get hit by the thing your running away from.

    But if they made it so you could run while casting, and not stop to see the casting animation, id love that.

    But I will accept this change cause I usually stand still anyway while casting. And only run and cast when doing leves and casting Stoneskin etc on myself.
    If you are soloing, yeah casting while avoiding is difficult, but that is your choice to solo. Although, people choice in this is now affecting me in a negative way. Party Play should always be looked at over soloing.

    Even soloing move is better than standing there, especially since most mobs are now losing ranged attack. Now you can bind them and not have to worry about being hit. Now I could kite, and make a gap between us, hit the mob, bind him again and rinse and repeat. All the complainers, or developers just made it more annoying cause you have to stop.
    (3)

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