this is to deal with everyone complaining about animation locks.
this is to deal with everyone complaining about animation locks.
LOL I already said what I wanted to say. That the developers could have something tied down to this.Offtopic:
If anyone, you appear to be the most agitated out of everyone.
Your 'everyone' is a page of topics on a forum; which you are considering 'everyone' is your own fallacy at best.
You mention you could care less what the Dev's do, yet you continue to post in response to threads that are part of a upcoming update? Instead of trying to attack every topic, why don't you try to contribute to them instead?
What else do you expect? A bunch of topics to appear when patch notes are released saying "Thank you SE"?
And agitated? I'm excited for all this to be implemented. I'll say it again.
Your anger= my happiness.
I don't see any anger in my post, but thank you for taking the time to reply to mine as it must have irk you enough to respond.![]()
good because when it is removed in 1.21 our happiness = you trolling and being a whiny baby.
http://crystalknights.guildwork.com/
That doesn't make sense.
I thought you wouldn't be happy with this being removed. How would you be happy about that?
Errrr what? Anyways, nobody knows how it's gonna work. Just get through with this patch first, then discuss how much movement you actually need with spells then.
Great... i thought we were trying to move away from FFXI?
It's rather sad I can't do a normal human action of MULTITASKING. Walk, chew gum, and think.
I liked how I could still run and cast it was god damn useful, especially against Ifrit.
If this was based on the players who complained about casting a spell, great job, now you really are a mage, THE most basic of magic users. You can't concentrate on walking and casting a spell, you are a baby who couldn't handle how to cancel a spell when you needed to, and now I have to suffer for it.
If this based on the developer's decision... WHY!? Why was this decision made, this makes combat slower for me and more dull. Are you trying to make DoM as undesirable to play as possible, cause you are making that pretty damn well.
It was? I'm pretty sure everytime I used Cure back in the day and an eruption was under me, I would still get hit by it lol.
But other than that, the lag kind of cancels out running and casting. For the most part, mages are stationary when they are casting. I rarely walk around, and the only time I do is when someone is out of reach from me or bad placement of mobs (like the backside of a raptor).
We wil see.
Sometimes I may be in the slight range of Lava Plume and I could move just a step to get out of it.It was? I'm pretty sure everytime I used Cure back in the day and an eruption was under me, I would still get hit by it lol.
But other than that, the lag kind of cancels out running and casting. For the most part, mages are stationary when they are casting. I rarely walk around, and the only time I do is when someone is out of reach from me or bad placement of mobs (like the backside of a raptor).
We wil see.
The heal goes off and tank lives.
Now it will be I am one step in the range, move and the heal is cancelled, and now the tank dies. 1 second is all it takes.
Even though they're by the same company and same general dev team, XI is the last MMO they employed this mechanic so it's easy to reference XI, however XI isn't the only MMO that has movement as a way to interrupt spell casting. A few MMOs out there uses jump (movement) as spell cancellation.
Well if he is that low on health to begin with, that's your fault.
by the time he is casting plumes and it goes off, you do have a smallish window of opportunity to cast another cure because he doesn't use hellfire or incenerate right after.
Just my two gil...
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