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  1. #1
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by CrystalWeapon View Post
    I've played with this feature since 2004ish in xi, I don't need to wait and see to know how it works.
    Actually, a lot of changes are made with long term in mind, and we don't know what else is planned because every time they make a change it's specifically for the purpose of another mechanic change they're going to implement.

    It worked fine in FFXI unless you somehow had a PC that couldn't run the game or your system was wearing out to the point you didn't realize you moved. (Trust me, there were almost no complaints about how to interrupt spells in XI, the main complaint was mobs being able to interrupt you with a petty hit at lower levels.)
    (2)

  2. #2
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Jennestia View Post
    Actually, a lot of changes are made with long term in mind, and we don't know what else is planned because every time they make a change it's specifically for the purpose of another mechanic change they're going to implement.

    It worked fine in FFXI unless you somehow had a PC that couldn't run the game or your system was wearing out to the point you didn't realize you moved. (Trust me, there were almost no complaints about how to interrupt spells in XI, the main complaint was mobs being able to interrupt you with a petty hit at lower levels.)
    It didn't completely work fine, there was always latency b/c the distance to the servers. It always made it annoying when kitting and nuking b/c you had to give yourself a second or two to stand still after distancing yourself so that your nuke didn't get interrupted by lag.

    I kinda like how mages can also run and heal in parties / dungeons / and such in this game when the DDs are constantly on the move. If you're doing something really active where you have to constantly be moving or dodging and your mages have to be stationary, you're going to run into problems.
    (10)

  3. #3
    Player
    ArtEmisPalmecia's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Art Emis
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jennestia View Post
    Actually, a lot of changes are made with long term in mind, and we don't know what else is planned because every time they make a change it's specifically for the purpose of another mechanic change they're going to implement.

    It worked fine in FFXI unless you somehow had a PC that couldn't run the game or your system was wearing out to the point you didn't realize you moved. (Trust me, there were almost no complaints about how to interrupt spells in XI, the main complaint was mobs being able to interrupt you with a petty hit at lower levels.)
    FFXI - Did not have a reliable way to provide feedback to the Devs until recently. Most players have learn to adapt to the system that has been in place for years as the players are used to 'working with' the current game. This is a contributing reason why you don't see this request on the FFXI forums.
    (6)

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