Quote Originally Posted by normalforce View Post
Yea, I hadn't seen that coming in 1.20. I liked not have to worry about how moving would interrupt spellcasting.
Same, another sneak tweak from the devs. Why is it bad to move and cast spells? They are taking away animation lock in 2.0, right? Hopefully we can move and cast spells just like fighters will be able to move and attack.

It's all those little sneak tweaks that sometimes make me wonder what is going in the developers' office. Can we be enlightened as to why this needs to be changed? (Don't tell me it's because someone complained...)