Yea, I hadn't seen that coming in 1.20. I liked not have to worry about how moving would interrupt spellcasting.
Yea, I hadn't seen that coming in 1.20. I liked not have to worry about how moving would interrupt spellcasting.
Same, another sneak tweak from the devs. Why is it bad to move and cast spells? They are taking away animation lock in 2.0, right? Hopefully we can move and cast spells just like fighters will be able to move and attack.
It's all those little sneak tweaks that sometimes make me wonder what is going in the developers' office. Can we be enlightened as to why this needs to be changed? (Don't tell me it's because someone complained...)
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Finally, I now don't have to hit escape and pray every time I want to cancel a spell.
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