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  1. #1
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Yea, I hadn't seen that coming in 1.20. I liked not have to worry about how moving would interrupt spellcasting.
    (26)

  2. #2
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by normalforce View Post
    Yea, I hadn't seen that coming in 1.20. I liked not have to worry about how moving would interrupt spellcasting.
    Same, another sneak tweak from the devs. Why is it bad to move and cast spells? They are taking away animation lock in 2.0, right? Hopefully we can move and cast spells just like fighters will be able to move and attack.

    It's all those little sneak tweaks that sometimes make me wonder what is going in the developers' office. Can we be enlightened as to why this needs to be changed? (Don't tell me it's because someone complained...)
    (8)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    837
    Finally, I now don't have to hit escape and pray every time I want to cancel a spell.
    (1)

  4. #4
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Verecund View Post
    Finally, I now don't have to hit escape and pray every time I want to cancel a spell.
    1) You were praying for something that had a 0% chance of occurring
    2) Hitting escape to cancel a spell =/= moving to cancel a spell
    (4)

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