i think phe just forgot to add the /sarcasm into his post.Yes, but to deem them overpowered you need to be able to measure them against melee classes in PvP which we don't have yet and I bet won't have before 2.0. So?
No reason to not leave things as they were while we run on the faulty engine to avoid frustrating us all the time and simply implement the spellcasting changes together with PvP after 2.0 hits.
Unless you somehow consider casting-while-running makes Mages overpowered right now for our current PvE only content? I simply do not see that.
http://crystalknights.guildwork.com/
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