Quote Originally Posted by DeadRiser View Post
Lol the only time in Ifrit is when you have to run back from eruptions to quickly heal.. but that's why we usually run with two cnj's to make things easier. I don't think it's gonna be as bad as a lot of people are taking it. I've been practicing not running while casting, just takes some getting used to. You do have to remind your party members to not run all over the place so you can reach them, but hey that's what Resonance is for xD

This is just like when heals started to cost more, then when spells were all being taken away, now this....

Poeple are gonna get used to it. Remember, the majority said they are ok with fundamental changes to this game. This is one of them.
I'll get used it, but I hate it.

What will be a pain though when this is implemented is raising people. If there are more fights with attacks, like Ifrit's Eruption, in fight sitting there to cast raise is not going to be pleasant.

During the last few minutes of the Ifrit fight he constantly spams Eruption/Lava Plume. Trying to raise without moving is going to get some people killed, and leave others dead for a long time. Now this wouldn't be a problem if the latency issue was taken care of, but it's not yet.

It potentially slow down damage as well. If I can run while avoiding eruption, and casting thunder I can atleast set up a combo dealing damage as I am running. I am not pulling hate/kiting Ifrit the tank still has him. Now I will have to stop every single time to run? That's bull.