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  1. #10
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kinseykinz View Post
    1. We're NOT lazy. There are easier classes to play that don't make or break a party nearly as much.
    2. Mages being officially 'locked' into one place is going to affect DD's and the Tank WAYYYYY more than it'll affect us.
    - Now you will have to stay in range to get heals. In the past, you might not have noticed it, but Mages were CONSTANTLY running behind you all to buff/heal etc.
    3. The only battle we really get to 'stand still' in is Ifrit. (and the only reason mages stand still in Ifrit is because it's the safest thing for us to do...DD's do more or less the same thing. Darkhold is just a bunch of crazy running. By the way, Darkhold just hit a whole new level of challenge. Even exp parties are constantly on the move.

    Now the only reason many of us are 'crying' is because it's a HUGE change in playstyle. I'm not saying it's a bad change, but we know that it's going to be a huge adjustment not just for the mages casting the spells, but for the other party members to re-learn that 'Hey, the mage can't heal us while we run away from them now.'

    Reasons why it might be a good change:
    1. Mages will still be able to change positions move etc. Just now we have to do it without casting.
    2. We always were only able to semi-move (we always stopped moving as the spell was leaving our hands). This also created issues as tanks and DD's typically would run out of range while we were casting.
    3. Mages will be able to quickly move out of harms way. Currently we might try to move (even cancel the spell and try to run) only to get locked into still casting it and getting hurt/killed.
    All good points i would like to add:

    In addition, enemy population has been increased in the following areas so as to have them serve as hunting grounds for players:

    Humblehearth, Central Shroud
    Tranquil Paths, South Shroud
    Cedarwood, Lower La Noscea
    Bloodshore, Eastern La Noscea
    Nophica’s Wells, Western Thanalan
    Dragonhead, Coerthas Central Highlands
    Riversmeet, Coerthas Western Highlands

    If tanks and DD's are now consciously aware of mages inability to follow them then they should be less likely to run away right? Combining the many placement requirements for abilitys i feel that DD's will stay put, atleast untill the mob is dead and they attack another one, but with increased range on spell casts this should not be an issue.

    Why bring up the increased population in these areas? I have a feeling they are trying to bring back FFXI styled camp spots....only speculation tho.
    (3)
    Last edited by Mindx3; 12-14-2011 at 01:23 PM.

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