Quote Originally Posted by Rowyne View Post
Excuse me, not all people who played WoW are PvPers. I played on a RP server, and was in a PvE progression raiding guild. I had zero interest in PvP.

This isn't just to facilitate smoother combat in PvP. It's also to balance boss fights and make them more challenging.

I love how people complain that this game is getting gimped into easy mode, then are upset that they're removing something that will be way too OP once animation lock is gone. Without animation lock, it will be essential to have other checks and balances such as cooldowns and spells that cannot be cast while moving. Instant cast spells are fine to cast on the move, but anything with a cast timer should have to be cast in place.

BTW, WoW is considered to have fast-paced combat. Sometimes to the point it's just twitch-responses. And we healers deal with having to stand in place to cast big heals all the time.
I never said the game was being put on easy mode. I like the ability to move while casting.

I am not a healer, I am a Red Wizard (Black Mage if you want me to be specific)

Disciples of Magic have THE lowest defense of all classes. Having the ability to move and cast should be an advantage because of that fact.

Lancer Shouldn't hit as hard as a black-mage in the short term because of it's Armor and MP issue, but it can. I am not asking lancer to be nerfed, I am asking for Thm/blm to hit harder.

I hated how your character goes retarded too in FFXI after moving one little step by accident. Unable to cast this for 3 seconds, that was so lame.