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  1. #201
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Rowyne View Post
    Excuse me, not all people who played WoW are PvPers. I played on a RP server, and was in a PvE progression raiding guild. I had zero interest in PvP.

    This isn't just to facilitate smoother combat in PvP. It's also to balance boss fights and make them more challenging.

    I love how people complain that this game is getting gimped into easy mode, then are upset that they're removing something that will be way too OP once animation lock is gone. Without animation lock, it will be essential to have other checks and balances such as cooldowns and spells that cannot be cast while moving. Instant cast spells are fine to cast on the move, but anything with a cast timer should have to be cast in place.

    BTW, WoW is considered to have fast-paced combat. Sometimes to the point it's just twitch-responses. And we healers deal with having to stand in place to cast big heals all the time.
    I never said the game was being put on easy mode. I like the ability to move while casting.

    I am not a healer, I am a Red Wizard (Black Mage if you want me to be specific)

    Disciples of Magic have THE lowest defense of all classes. Having the ability to move and cast should be an advantage because of that fact.

    Lancer Shouldn't hit as hard as a black-mage in the short term because of it's Armor and MP issue, but it can. I am not asking lancer to be nerfed, I am asking for Thm/blm to hit harder.

    I hated how your character goes retarded too in FFXI after moving one little step by accident. Unable to cast this for 3 seconds, that was so lame.
    (5)

  2. #202
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Rowyne View Post
    Excuse me, not all people who played WoW are PvPers. I played on a RP server, and was in a PvE progression raiding guild. I had zero interest in PvP.

    This isn't just to facilitate smoother combat in PvP. It's also to balance boss fights and make them more challenging.

    I love how people complain that this game is getting gimped into easy mode, then are upset that they're removing something that will be way too OP once animation lock is gone. Without animation lock, it will be essential to have other checks and balances such as cooldowns and spells that cannot be cast while moving. Instant cast spells are fine to cast on the move, but anything with a cast timer should have to be cast in place.

    BTW, WoW is considered to have fast-paced combat. Sometimes to the point it's just twitch-responses. And we healers deal with having to stand in place to cast big heals all the time.
    I would say you have a point however... there are no instant cast spells if you look down the list... Also I played WoW for a long long time (along with so many other MMOs it would take too much space to list here) WoW is not something I would call twitch game play hehe... the combat was never really fast pace and most of it came down to spell rotations and such. Yes yes there are a number of boss fights you had to move here really fast or do this and that but really it is not a twitch MMO.

    A real twitch MMO would be something like oh... Tera or maybe GW2... twitch game play is akin to FPS games and really WoW is not even close to that.

    Yes healers have to stand in place to cast the big heals and they map out the fight knowing right where to stand so nothing can hit you... since for the most part all the boss fights are scripted and simply go off the bosses ability timers. When you went to fight certain bosses to was know that you would stand in X spot for this part then move over to Y spot for this part and that is pretty much how it went... yes yes some had a bit of randomness tossed in where a boss would use X ability are a certain time but pick a random target though most of the time this was based on threat levels and such...

    So I would not say it was ever twitchy at all... though I played a tank they whole time...

    Edit just to add this bit in. I could do a boss fight while watching a movie at the same time and not miss a scene...

    the cat is bemused =-.-=
    (1)

  3. #203
    Player
    Mihana's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    I hope SE is thinking this over carefully, because I just see this making a mage's job (Especially for Conjurers now.) ten times harder. Who's ever found the annoyance of having to spam Protect, Shell, Stoneskin, and Stygian/Shock Spikes because someone decides to run off or the whole party does? So you have to chase after the group just to buff them, sometimes getting all or most of them, other times maybe 3 including yourself. Personally I have never had any problems cancelling a spell, you hit the same action hotkey as it's casting and it'll stop mid-cast. At times I would end up accidentally cancelling a spell unintentionally but never had problems trying to cancel one on purpose. Moving to cancel a spell worked in FFXI, but I don't see it working here very well...

    Why it worked in FFXI: Parties were settled into a single position normally thus you didn't need to run far. Just stand in range of everyone, tack on a buff, and resume play. One person ran off, pulled a target and the tank took over.

    Why it won't work in FFXIV: For one, unless the durations are also changed, buff durations of spells. Typically a buff (Like Protect and Shell.) lasted for 5-4 minutes, up to 7 minutes if you used Roaming Soul. Unless this has been changed you'll find much more frequent downtime as you need to stop for everyone to stand still so you can buff them. Otherwise you'll just have to go a great deal of the fight without any buffs. The biggest issue is that camps tend not to be stationary, instead the entire party roams a large area continuously attacking creatures until they fall and then move onto the next one. Forcing spell cancellations by moving around will make it twice as difficult to buff somebody when the party is always on the move.

    The only thing that could counter that is shorter recast times for buffs, heal spells, and longer buff durations. I worry if curing may be a nightmare when this drops. Need to heal with an AoE spell? No can do, gotta wait until the party stops moving long enough to do so without drawing a huge amount of hate from doing so as they engage. It's not really a fault of the dev team, rather the playerbase but doesn't mean it'll change anything but making a healer's job more difficult.
    (6)


  4. #204
    Player
    Rowyne's Avatar
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    Mar 2011
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    Gridania
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    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by NadienKirisame View Post
    I would say you have a point however... there are no instant cast spells if you look down the list...
    While it's true that CNJs don't seem to be getting any instant casts in their grimoire, according to the Class Reforms Action List, it seems that WHM will.

    WHM Abl. 1 - Eliminates cast time of next spell.
    WHM Abl. 2 - Instantly restores HP of all party members.
    I could see these abilities allowing instant cast spells that could be used while moving. And while it hasn't been mentioned that this is Yoshi-P's plan, anything could happen between now and 1.21 when the Jobs go live.

    Quote Originally Posted by NadienKirisame View Post
    Also I played WoW for a long long time (along with so many other MMOs it would take too much space to list here) WoW is not something I would call twitch game play hehe... the combat was never really fast pace and most of it came down to spell rotations and such. Yes yes there are a number of boss fights you had to move here really fast or do this and that but really it is not a twitch MMO.

    A real twitch MMO would be something like oh... Tera or maybe GW2... twitch game play is akin to FPS games and really WoW is not even close to that.
    I haven't played the games you've mentioned, but out of the MMOs I have played, WoW's combat is the fastest paced. Especially PvP, it all comes down to instant abilities, positioning, line of sight, etc. So, I'll give you that, there are probably other games that are purely twitch. But FFXIV is still not what I consider to be fast-paced combat, even if it is faster than FFXI.

  5. #205
    Player
    Volsung's Avatar
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    Apr 2011
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    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I dont support this change. /sad.
    (8)

  6. #206
    Player
    NadienKirisame's Avatar
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    Oct 2011
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    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Rowyne View Post
    While it's true that CNJs don't seem to be getting any instant casts in their grimoire, according to the Class Reforms Action List, it seems that WHM will.



    I could see these abilities allowing instant cast spells that could be used while moving. And while it hasn't been mentioned that this is Yoshi-P's plan, anything could happen between now and 1.21 when the Jobs go live.



    I haven't played the games you've mentioned, but out of the MMOs I have played, WoW's combat is the fastest paced. Especially PvP, it all comes down to instant abilities, positioning, line of sight, etc. So, I'll give you that, there are probably other games that are purely twitch. But FFXIV is still not what I consider to be fast-paced combat, even if it is faster than FFXI.
    Yes yes... WHM will have 2 instant cast abilities... when 1.21 comes out... however we are about to get 1.20 and they said this may go in sometime between 1.20 and 1.21 so it could be in before we can even touch WHM. Also the WHM abilities are nice but how does that help a CNJ who is leveling up and does not have WHM yet?

    I am sorry I have been playing MMOs for a long long time and I have played way to many I should say... I should actually cut down on the number of them I play... at least I have stopped paying for and playing 5 at a time right now >.>

    But that means nothing at all... Would I want FFXIV to have twitch based combat? Oh hell no... keep that crap in the FPS games and that high super fast action MMOs... I don't think it is needed in this game. There is also a lot more they can do with out the need for it to be twitch.

    the cat is bemused =-.-=
    (2)

  7. #207
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Twitch? What is this?
    (1)

  8. #208
    Player
    Tetsaru's Avatar
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    Jul 2011
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    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I don't like the idea of moving interrupting spellcasting either. If players need to cancel their spellcasting, there should be some sort of button command or UI icon to click to do it instead, and without causing any animation lock, at that.

    Quote Originally Posted by Jinrya-Geki View Post
    Twitch? What is this?
    I'm pretty sure they mean games that involve split-second responses in terms of movement and executing actions. Really, I think the Ifrit fight has some twitch elements.

    Either that, or they mean Twitch from League of Legends, lol...
    (3)
    Last edited by Tetsaru; 12-13-2011 at 02:49 PM.

  9. #209
    Player
    NadienKirisame's Avatar
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    Oct 2011
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    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Tetsaru View Post
    I don't like the idea of moving interrupting spellcasting either. If players need to cancel their spellcasting, there should be some sort of button command or UI icon to click to do it instead, and without causing any animation lock, at that.



    I'm pretty sure they mean games that involve split-second responses in terms of movement and executing actions. Really, I think the Ifrit fight has some twitch elements.

    Either that, or they mean Twitch from League of Legends, lol...
    Twitch would be the first one not the second :P

    I'm more not for the twitch type of combat that comes from certain games... I do not mind the fast pace action of boss fights however if instead this game was more like FEZ (Fantasy Earth Zero) or some other FPS type action RPG I would not be too happy. Would I play it... sure I played all those other... I personally do not think of full twitch fast action RPG when I think of a FF game.

    It is sort of like the argument people had with SWTOR (really don't want to talk about it but meh) they wanted twitch combat and darn it my light saber should kill someone in one hit just like in the movies...

    the cat is bemused =-.-=
    (1)

  10. #210
    Player
    tymora's Avatar
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    Mar 2011
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    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    At least we won't stop to cast spells while trying to run away from Ifrit's aoe skills.
    (6)

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