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  1. #1
    Player
    Veil's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    21
    Character
    Veil Mistwarden
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rukkirii View Post
    I wanted to pass along a word from Yoshida on the continuing discussion on the changes to spell casting.
    Moving while casting is the ONE thing that XIV had, that I really enjoyed.
    In it's current state move-stop casting is made even worse by your characters
    feet-shuffle upon stop. Your character has stopped moving forward - but has not stopped moving.
    Your game mechanics are poor to support move-stop casting.
    Furthermore, now the ranged casters have a double penalty.
    You must stop to regen MP, AND stop to cast - and no, Bard is not always available to bridge this gap.
    Put move casting back in, because the only thing you've accomplished with stop-cast
    is more deaths, and gave Casters a double-penalty.
    (10)

  2. #2
    Player

    Join Date
    Aug 2011
    Posts
    8
    Please bring back the ability to move while casting.
    (10)

  3. #3
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    By the way, just a little tidbit that is getting on my god-forsaken nerves.
    Those 0.3 seconds is the ping time, it does not includes processing time on the server, which can take upwards of one second, nor does it includes processing time on your computer which can take just as much.
    That ping time is the delay due to network, it is not the entire god-forsake source of delays.
    Thank you
    (4)

  4. #4
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Meh..if they were able to implement this system without faults, then maybe it wouldn't be so bad.
    Since they aren't, I wished they would just have waited til 2.0.
    It takes forever to really stop casting, and it also leads to casts not going off at all.

    In Dzemael, the tank is not SUPPOSED to stop for the healer to cast anything, because otherwise mobs catch up and kill him in a matter of seconds. I'd have to be able to stop sooner as the tank to start casting and even if I'm able to start casting in time, after watching my skill gauge filling up and the HP of the tank rushing down, my character just bugs out and decides not to cast. Great.
    (6)

  5. #5
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Someone's never read the Dresden Files by Jim Butcher. Harry Dresden runs all over the place casting spells left and right. Also at one point he fights a demon, he concentrates one trying to focus an attack while holding up a barrier while a reporter he likes is practically have intercourse with him because she drank a love potion.

    Dragonball Z they fire ki blasts all around. Chi is considered a form of magic in some cases so that counts as casting while moving.

    Slayers with Lina Inverse has done that one occasion as well along with some spells from Orphen the Sorcerer stabber series.

    I can go on if you like but I think you get the idea.

    So the whole idea that not being able to move around while casting is rather pathetic. Real Wizards should be able to walk and cast at the same time.
    (7)

  6. #6
    Player
    Psion's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Psion Crystallis
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Why not make it so you CAN cast while running, but have it inflict a slight slowcast effect? So that fire spell you want to cast that normally takes 2 seconds takes 3, that flare spell that normally takes like 5 seconds takes 7, and so on. That would make it so mages have the option of casting while running, but the trade off of mobility is a delay to spellcasting.

    Would make sense, as it's harder to chant and wave about while running... but not impossible. And it would encourage casting while staying in place while not outright banning casting while running.

    Could even make it a toggle option probably, where those who want to use movement to cancel a spell can have it so it does so, and those who prefer casting while running could have a hotkey assigned (preferably escape key, but anything really) to cancel a spell instead.
    (4)

  7. #7
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    I don't get all the fuss, and I use a controller, and I main as a mage. So far, as long as I am with people who remember the mage can't move while casting, there haven't been any issues. As a matter of fact, I actually prefer this style of casting. It just feels cleaner.

    We never had 'full motion' anyway. You always stopped right as the spell was leaving your character. And ironically, this caused more problems for me in game because other players didn't realize this and would run out of buff/heal range right as the spell was going off. Now that they know how it works, they are more willing to stay in range.

    I honestly was worried about the DH training before we went in for AF gear, and to be honest, it was SO much cleaner with the new sleep more or less instant cast and I had no issues keeping the tank nice and healthy (both a straight up gla tank and a pld...seperate runs). Also had no issues in any of the af fights as cnj or blm. (Other than one time there was one party member who kept running out of range). But that was that persons fault and not a design flaw.

    Maybe instead of spending all this time whining/trying to convince the devs to change casting (again :/) maybe give it at least a week to adjust. Then decide if it is too cumbersome for you.

    SE Devs, please just hold your ground on this one. They will adjust.
    (3)

  8. #8
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Kinseykinz View Post
    I don't get all the fuss, and I use a controller, and I main as a mage. So far, as long as I am with people who remember the mage can't move while casting, there haven't been any issues. As a matter of fact, I actually prefer this style of casting. It just feels cleaner.

    We never had 'full motion' anyway. You always stopped right as the spell was leaving your character. And ironically, this caused more problems for me in game because other players didn't realize this and would run out of buff/heal range right as the spell was going off. Now that they know how it works, they are more willing to stay in range.

    I honestly was worried about the DH training before we went in for AF gear, and to be honest, it was SO much cleaner with the new sleep more or less instant cast and I had no issues keeping the tank nice and healthy (both a straight up gla tank and a pld...seperate runs). Also had no issues in any of the af fights as cnj or blm. (Other than one time there was one party member who kept running out of range). But that was that persons fault and not a design flaw.

    Maybe instead of spending all this time whining/trying to convince the devs to change casting (again :/) maybe give it at least a week to adjust. Then decide if it is too cumbersome for you.

    SE Devs, please just hold your ground on this one. They will adjust.
    I think the same.
    Also, because the character would stop moving when it started casting and when the spell would actually be cast, I rarely bothered moving while casting. The only times I would do it is when I was trying to escape a monster and cast Cure on myself while fleeing. other than that I held my position while casting. It also gave me a few seconds to reassess the situation on the battlefield.
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  9. #9
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    If we want to go for realism ( big LOL here =p ) wouldn't it be more realistic for weaker spells to be cast while running, and more difficult/powerful spells would root the mage? Like say fire, aero, stone, thunder, blizzard and eventually water I guess would be like smaller spells that could be cast when moving. Then the second ones may root you but have lower casting times than the third installment. Also maybe Cure could be used when running, but cura would root you with a lower casting time than curaga. etc.
    (4)

  10. #10
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Eldaena View Post
    If we want to go for realism ( big LOL here =p ) wouldn't it be more realistic for weaker spells to be cast while running, and more difficult/powerful spells would root the mage? Like say fire, aero, stone, thunder, blizzard and eventually water I guess would be like smaller spells that could be cast when moving. Then the second ones may root you but have lower casting times than the third installment. Also maybe Cure could be used when running, but cura would root you with a lower casting time than curaga. etc.
    What could be a good idea is:
    - any spell cast while moving is weaker by X%
    - spells cast while standing still are at 100% effectiveness.
    (5)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

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