Status Ailment
Spells and Instant Cast
Spells
For
casting classes, we will be allocating status ailment
spells to each class.
They will be given debuff
spells ranging from the core: sleep, paralyze, bind, charm, and heavy to
spells that will lower enemy’s stats and resistance to magic.
(We are also planning to add a lot of
spells to the currently existing classes at the time of 2.0.)
By commanding these
spells which are called “crowd control
spells” or “debuffs” in the MMORPG world, you can prevent enemies from getting near you and by combining this with
spells that deal damage, you can defeat them before they come in contact with you. This is the fundamental stance for playing a caster class.
Additionally, in order to deal with emergencies when enemies get close, casters will also be armed with instant cast
spells. This type of magic has no
casting time and as long as the recast timer is up you can just target and activate it in a flash. (There is also non-target AoE magic as well…)
However, in exchange for there being no
casting time for these instant cast
spells, they will be balanced with low damage for attack
spells, low effect duration times for debuffs, be easily resisted, and have long recast timers.