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  1. #1
    Player
    Saiph's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    220
    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    I got your points and understand why you want this thing ot be implented yoshi, but you have to balance this out by adjusting other stuff too and i hope you will.

    Remove Animationlock for Mages since we wont be able to cast spells while runing. (and reduce the time of animationlock for othe classes)

    Naturally, players that play casters can show off their skills by using instant cast spells, which can be fired off even while moving, to avoid danger. As noted earlier, the amount of actions you can perform while moving are not zero.
    yeah thundra and blizzara are instant cast and i like that very much, but why is there animationlock on them at all? since you say it yourself, that there will be spells that we can cast while runing by being instant cast we shouldnt be forced to stop just to cast them. at the moment the animationlock forces you to halt while you cast this spells.

    Understanding the enemy’s remaining HP and the amount of damage needed to finish them off is the way a caster solos. If you adjust the damage appropriately so that you can use a spell that has an MP recovery effect, you can move on to the next enemy without much down time.
    parties pre 40-50 are moving a lot around. that makes recovering mp for mages a bit more dificult. while cnj hase 2 good abilities to recover some mp for this kind of situation, thm lacks this abilities. Sanguine Rite is a nice ability but it doesnt work on a thm for mp recovery. it costs a lot of mana, the condition to get mana by using it is a rly bad one for a class with lowest defense and hp and the mana/recieved dmg ration on it sucks even more for a mage class. so you need to give thm/blm some better abilities to recover mp, of course a balanced one so they cant go on casting spells forever.

    Also when you add the spell cancel when moving plz add a small "buffer" so you can make at least 1-2 steps without breaking the spellcasting or this:

    Ok, I understand the cancel casting while moving thingy. Still, I do not totally approve of it. However, an easy compromise would be to allow mages to walk while casting. It would allow mages to re-position themselves slightly on the battlefield and it is much slower than running, a monster would still catch up while under the weight effect (same for PvP).
    (3)

  2. #2
    This makes me glad I picked lalafell! (pvp) I'll hide in the bushes and feel sorry for all the easily spottable Roegadyns :P
    (1)

  3. #3
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zahak View Post
    This makes me glad I picked lalafell! (pvp) I'll hide in the bushes and feel sorry for all the easily spottable Roegadyns :P
    Roegadyns are only useful as retainers. There, I said it!
    (2)

  4. #4
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    I'm pretty sure someone probably mentioned this but,

    Animation Lock pretty much invalidates Yoshi-P's entire post. Unless there is no animation lock, then it doesn't matter if I can move while casting, because the monster can catch up to me when I begin casting a spell.


    Also his assessment of mages in PVP is invalidated by Archers. Archers have all the advantages of being a ranged attacker, but none of the weaknesses of being a mage.

    TBH this game atm is completely unbalanced for PVP. Certain classes will be able to dominate others. Hell, Barrage alone would be enough to almost 1 shot a mage. Honestly as hard as it is to balance PVE in an MMO I don't think Yoshi-P is anywhere near prepared to handle PVP balance issues.

    Just looking at statements like this:

    However, in exchange for there being no casting time for these instant cast spells, they will be balanced with low damage for attack spells, low effect duration times for debuffs, be easily resisted, and have long recast timers.
    Really makes me wonder if Yoshi-P understands PVP at all.
    (4)
    Last edited by Zetsumei_Tsunarashi; 01-06-2012 at 01:28 AM.

  5. #5
    Player
    Betelgeuzah's Avatar
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    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    This thread proves that those who don't want to listen won't listen regardless of what is said.

    Communication's usefulness in a nutshell.
    (8)

  6. #6
    Player
    Soukyuu's Avatar
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    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    If their only reason for spell interruption is PvP, then they should just have 2 separate mechanics fro PvP and PvE. Ragnarok online had this to a certain degree (enfeebles and enhancements were nerfed in PvP), why not keep it? If player moves while casting in a PvP scenario, interrupt the spell, else proceed as usual.
    (6)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #7
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Soukyuu View Post
    If their only reason for spell interruption is PvP, then they should just have 2 separate mechanics fro PvP and PvE. Ragnarok online had this to a certain degree (enfeebles and enhancements were nerfed in PvP), why not keep it? If player moves while casting in a PvP scenario, interrupt the spell, else proceed as usual.
    FFXI handled PvP different as well, as example with higher resistance to sleep.
    edit: they can just adjust magic defense in PvP mode for balancing.
    (1)
    ----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----

  8. #8
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Soukyuu View Post
    If their only reason for spell interruption is PvP, then they should just have 2 separate mechanics fro PvP and PvE. Ragnarok online had this to a certain degree (enfeebles and enhancements were nerfed in PvP), why not keep it? If player moves while casting in a PvP scenario, interrupt the spell, else proceed as usual.
    It's not the only reason -- It's being balanced overall because unlike other MMO devs, they're not going to separate the game which will then start tipping one way or the other and in the case of PvP, MMO balance is always tipped towards PvP and not everyone wants to do PvP if they want to enjoy the game.
    (1)

  9. #9
    Player
    Monsalvato's Avatar
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    Nov 2011
    Location
    Limsa Lominsa
    Posts
    167
    Character
    Aarzak Rskalas
    World
    Durandal
    Main Class
    Thaumaturge Lv 27
    Quote Originally Posted by Jennestia View Post
    It's not the only reason -- It's being balanced overall because unlike other MMO devs, they're not going to separate the game which will then start tipping one way or the other and in the case of PvP, MMO balance is always tipped towards PvP and not everyone wants to do PvP if they want to enjoy the game.
    I don't see how you could get to those conclusions.
    WoW has one of the most competitively-driven (e-sports like) PvP, which receives a lot of attention with international and local tournaments, and yet despite all of this attention, the game and the player base clearly focus more on PvE.
    Still, a lot of people don't care for PvE and play the game only for PvP, and vice-versa, and then there are those who enjoy both parts.

    In a japanese game like FFXIV, with developers who have a certain mindset and an user-base which also has a pretty clear mindset, it seems kinda obvious to me that even if FFXIV will have a much deeper and more deployed PvP system compared to FFXI's Brenner and Ballista, it will still be a secondary thing compared to the plethora of PvE activities the game will offer to its playerbase.

    Also, I don't have numbers in my mind atm, but at least the majority of MMO I can think of atm all have pretty different mechanics for PvP and PvE. WoW is one of the few who uses almost the same mechanics for PvE and PvP, at least when it comes to spells/actions (just a bunch of them are adjusted for PvP).
    (1)

  10. #10
    Quote Originally Posted by Monsalvato View Post
    I don't see how you could get to those conclusions.
    WoW has one of the most competitively-driven (e-sports like) PvP, which receives a lot of attention with international and local tournaments, and yet despite all of this attention, the game and the player base clearly focus more on PvE.
    Still, a lot of people don't care for PvE and play the game only for PvP, and vice-versa, and then there are those who enjoy both parts.

    In a japanese game like FFXIV, with developers who have a certain mindset and an user-base which also has a pretty clear mindset, it seems kinda obvious to me that even if FFXIV will have a much deeper and more deployed PvP system compared to FFXI's Brenner and Ballista, it will still be a secondary thing compared to the plethora of PvE activities the game will offer to its playerbase.

    Also, I don't have numbers in my mind atm, but at least the majority of MMO I can think of atm all have pretty different mechanics for PvP and PvE. WoW is one of the few who uses almost the same mechanics for PvE and PvP, at least when it comes to spells/actions (just a bunch of them are adjusted for PvP).
    ....Blizzard alone is notorious for balancing their MMO and online games towards PvP play. If you try to focus on PvE in WoW after a PvP based updated, do you not notice how PvE gets extremely unbalanced in the process? So you did kind of prove her point that MMOs with strong PvP the balance is always tipped in favor of it rather than PvE, so people who enjoy PvE gets to enjoy shitty PvE content that's extremely unbalanced while they sit around trying to perfect PvP, something you may not care for.
    (3)

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