Page 31 of 86 FirstFirst ... 21 29 30 31 32 33 41 81 ... LastLast
Results 301 to 310 of 858
  1. #301
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Coglin View Post
    Ahh, but this is where your mistaken. There are multiple threads of page upon page of posters specifically asking for a manner to interupt therecast do to animation lock restrictions and cast times.

    In all of those threads no one really mentions a good way to do it, all they do is blatently complain about the issue and that there should be away to break a spell cast and its animation.

    Now they got what they asked for and are complaining about it. Again, its be carefull what you ask for, you just might get it.
    1. There is already a way to interrupt spells in the game.

    2. Yoshida said there will continue to be a way to interrupt spells without moving, and this isn't the reason he's adding the move-interrupt mechanic.
    (9)
    (original by GalvatronZero)

  2. #302
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Orophin View Post
    Surprised nobody is commenting on this. It seems ripe for abuse by players. THMs can cast Blizzard, move, stop, cast another spell. CNJ can do the same, cast Aero, move, stop, insta cast Cure. I'm not sure whether attempting to cast a spell in the middle of a combo would interrupt it or not, but if it didn't, then you could do Thunder, Thundara, Blizzard>Move>Stop>Thundaga.
    That does seem really good i am thinking of ways to abuse that right now lol. At least they are not penalizing for having to stop your cast tho.
    (2)

  3. #303
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by AmyRae View Post
    1. There is already a way to interrupt spells in the game.

    2. Yoshida said there will continue to be a way to interrupt spells without moving, and this isn't the reason he's adding the move-interrupt mechanic.
    Thats all fine and dandy, but it didn't stop 5 threads of 30 pages from forming of people complaining about it.

    I neither was asking if there was a way to interupt a spell, nor was I asking what Yoshida said. I ws simply pointing out that this type of thing will happen, good, bad, right, wrong, or indifferent, then you have 5 threads crying about it.
    (1)

  4. #304
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Coglin View Post
    Thats all fine and dandy, but it didn't stop 5 threads of 30 pages from forming of people complaining about it.

    I neither was asking if there was a way to interupt a spell, nor was I asking what Yoshida said. I ws simply pointing out that this type of thing will happen, good, bad, right, wrong, or indifferent, then you have 5 threads crying about it.
    It's okay, Coglin. We still love you.
    (2)
    (original by GalvatronZero)

  5. #305
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I don't read it as cast-halt-instant cast,

    I read it as: in 11 when you cast a spell and wanted to interrupt it you had to run around waiting for it to stop casting or /rest to interrupt the cast, you wont need to do that in 14, you can interrupt it instantly by moving and start casting another spell after 0.3 seconds


    of course, this will be really friggin annoying in dungeon crawling ...
    (4)

  6. #306
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Well unless it was lost in translation that's exactly how it reads. Cast is instantly halted, and the next cast is instant. What you say makes more sense, but I think it just needs some clarification.
    (1)

  7. #307
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Orophin View Post
    Well unless it was lost in translation that's exactly how it reads. Cast is instantly halted, and the next cast is instant. What you say makes more sense, but I think it just needs some clarification.
    It's ambiguous. I read "the new spell will be cast instantly", to mean a new spell can be cast as soon as the player's moment has stopped not that the next spell can be cast instantaneously, forgoing any casting time. The latter sounds like a broken game mechanic.
    (1)
    Last edited by normalforce; 12-14-2011 at 09:14 AM.

  8. #308
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    You know, I can't believe I didn't realize how good instant interruption would have been in FF11... Now it doesn't sound nearly as bad as I thought, if we can start casting again asap. Even when rest-cancelling in FF11 you had to wait like 2-3 seconds.
    (2)

  9. #309
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    108
    Quote Originally Posted by darkstarpoet1 View Post
    and if you are taking up for it then you just show even people that leveled without pl parties could still be absolutely horrible at their job like you must be, checkmate.
    .
    You're logic doesn't make sense. I state an opinion, you respond with an assumption. I nullify your assumption, and you respond with another assumption. Lol. You seem more interested in picking a fight, than debating the issue, critically. Checkmate.
    (4)
    Google Kwestro

  10. #310
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Kiote View Post
    He said he will explain it later. For me, that is unacceptable. I can see no rational reason for this. It is yet another in a long list of bad design decisions without any explanation.

    He should have just told us why now.
    I don't normally defend the dev team, but I will on this one.

    1. It didn't even have to be addressed. The dev team has made plenty of changes in the past with no explanation. Be glad they're taking the time.

    2. The post is a long explanation, which means the reason fits into a grand design. It sounds like a simple answer won't suffice.

    3. They're not taking enough heat for 1.20 being delayed? It's not like Yoshi-P is sitting on his hands right now. He's got a lot on his plate. I would much rather they concentrate on getting 1.20 out than explain an upcoming DoM battle change.

Page 31 of 86 FirstFirst ... 21 29 30 31 32 33 41 81 ... LastLast

Tags for this Thread