1. There is already a way to interrupt spells in the game.Ahh, but this is where your mistaken. There are multiple threads of page upon page of posters specifically asking for a manner to interupt therecast do to animation lock restrictions and cast times.
In all of those threads no one really mentions a good way to do it, all they do is blatently complain about the issue and that there should be away to break a spell cast and its animation.
Now they got what they asked for and are complaining about it. Again, its be carefull what you ask for, you just might get it.
2. Yoshida said there will continue to be a way to interrupt spells without moving, and this isn't the reason he's adding the move-interrupt mechanic.
(original by GalvatronZero)
That does seem really good i am thinking of ways to abuse that right now lol. At least they are not penalizing for having to stop your cast tho.Surprised nobody is commenting on this. It seems ripe for abuse by players. THMs can cast Blizzard, move, stop, cast another spell. CNJ can do the same, cast Aero, move, stop, insta cast Cure. I'm not sure whether attempting to cast a spell in the middle of a combo would interrupt it or not, but if it didn't, then you could do Thunder, Thundara, Blizzard>Move>Stop>Thundaga.
Thats all fine and dandy, but it didn't stop 5 threads of 30 pages from forming of people complaining about it.
I neither was asking if there was a way to interupt a spell, nor was I asking what Yoshida said. I ws simply pointing out that this type of thing will happen, good, bad, right, wrong, or indifferent, then you have 5 threads crying about it.
It's okay, Coglin. We still love you.Thats all fine and dandy, but it didn't stop 5 threads of 30 pages from forming of people complaining about it.
I neither was asking if there was a way to interupt a spell, nor was I asking what Yoshida said. I ws simply pointing out that this type of thing will happen, good, bad, right, wrong, or indifferent, then you have 5 threads crying about it.
(original by GalvatronZero)
I don't read it as cast-halt-instant cast,
I read it as: in 11 when you cast a spell and wanted to interrupt it you had to run around waiting for it to stop casting or /rest to interrupt the cast, you wont need to do that in 14, you can interrupt it instantly by moving and start casting another spell after 0.3 seconds
of course, this will be really friggin annoying in dungeon crawling ...
Well unless it was lost in translation that's exactly how it reads. Cast is instantly halted, and the next cast is instant. What you say makes more sense, but I think it just needs some clarification.
It's ambiguous. I read "the new spell will be cast instantly", to mean a new spell can be cast as soon as the player's moment has stopped not that the next spell can be cast instantaneously, forgoing any casting time. The latter sounds like a broken game mechanic.
Last edited by normalforce; 12-14-2011 at 09:14 AM.
You know, I can't believe I didn't realize how good instant interruption would have been in FF11... Now it doesn't sound nearly as bad as I thought, if we can start casting again asap. Even when rest-cancelling in FF11 you had to wait like 2-3 seconds.
.
You're logic doesn't make sense. I state an opinion, you respond with an assumption. I nullify your assumption, and you respond with another assumption. Lol. You seem more interested in picking a fight, than debating the issue, critically. Checkmate.
Google Kwestro
I don't normally defend the dev team, but I will on this one.
1. It didn't even have to be addressed. The dev team has made plenty of changes in the past with no explanation. Be glad they're taking the time.
2. The post is a long explanation, which means the reason fits into a grand design. It sounds like a simple answer won't suffice.
3. They're not taking enough heat for 1.20 being delayed? It's not like Yoshi-P is sitting on his hands right now. He's got a lot on his plate. I would much rather they concentrate on getting 1.20 out than explain an upcoming DoM battle change.
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