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  1. #1
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I dont support this change. /sad.
    (8)

  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Twitch? What is this?
    (1)

  3. #3
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    At least we won't stop to cast spells while trying to run away from Ifrit's aoe skills.
    (6)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    106
    For those worried about not being able to hit all your party members with curaga and buffs because they are always moving out of your range.

    [dex1206] Magic spells have been unified to strike either a single target or, in the case of AoE, a circular area. Attack range has also been increased, and area of effect broadened.
    So this is really a non issue.

    Just to reiterate why a change in how we cancel spells is needed, having to select the spell you are casting again in order to cancel it is a bad game design. This is made even more obvious for those of us that use macros, and is further compounded by the animation lock that happens at the start and end of each spell.

    Adding spell cancelation from character movement is not the only way to solve these issues, but since no other options that we know of are coming in the immediate future this will definitely work for me.
    (2)

  5. #5
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I don't see what anyone has to gain from stationary spell casting. It's stupid. Isn't it more fun to move and cast?

    Is it more fun to play Resident Evil when you can't strafe?
    (5)

  6. #6
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Casting requires concentration...and if you move you interrupt your own spell. If they do this they need to establish visible spell range zone and also spells need to be powerful since they'll be hard to cast.
    (4)

  7. #7
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Agoven View Post
    Casting requires concentration...and if you move you interrupt your own spell. If they do this they need to establish visible spell range zone and also spells need to be powerful since they'll be hard to cast.
    I doubt they'll do that, but I like your suggestion. There should be a bonus to spell damage if you stand still, simple as that. On the other hand, doesn't it require greater concentration to cast while moving? If you have high enough intelligence you should be able to use it to cast while moving.
    (4)

  8. #8
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    If you ask me I say it's about damn time. Can't go anywhere without those damn whippersnappers running, frolicking, and casting in my yard.
    (9)

  9. #9
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Baxter View Post
    If you ask me I say it's about damn time. Can't go anywhere without those damn whippersnappers running, frolicking, and casting in my yard.
    I hear ya. Back in my day, we had to actually stop running from something to cure ourselves before it could claw our face off. Kids these days just want an easy mode. Gettoffmy lawn.
    (4)

  10. #10
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Baxter View Post
    If you ask me I say it's about damn time. Can't go anywhere without those damn whippersnappers running, frolicking, and casting in my yard.
    Lol.... ..
    (7)

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